updating doc links

This commit is contained in:
Yotam Mann 2020-05-18 21:13:22 -04:00
parent 510a08df4e
commit 23af858ef2
5 changed files with 8 additions and 8 deletions

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@ -437,7 +437,7 @@ export class Context extends BaseContext {
/** /**
* Starts the audio context from a suspended state. This is required * Starts the audio context from a suspended state. This is required
* to initially start the AudioContext. * to initially start the AudioContext. See [[Tone.start]]
*/ */
resume(): Promise<void> { resume(): Promise<void> {
if (this._context.state === "suspended" && isAudioContext(this._context)) { if (this._context.state === "suspended" && isAudioContext(this._context)) {
@ -448,8 +448,8 @@ export class Context extends BaseContext {
} }
/** /**
* Promise which is invoked when the context is running. * Close the context. Once closed, the context can no longer be used and
* Tries to resume the context if it's not started. * any AudioNodes created from the context will be silent.
*/ */
async close(): Promise<void> { async close(): Promise<void> {
if (isAudioContext(this._context)) { if (isAudioContext(this._context)) {
@ -461,7 +461,7 @@ export class Context extends BaseContext {
} }
/** /**
* Generate a looped buffer at some constant value. * **Internal** Generate a looped buffer at some constant value.
*/ */
getConstant(val: number): AudioBufferSourceNode { getConstant(val: number): AudioBufferSourceNode {
if (this._constants.has(val)) { if (this._constants.has(val)) {

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@ -17,7 +17,7 @@ export interface SynthOptions extends MonophonicOptions {
} }
/** /**
* Synth is composed simply of a {@link OmniOscillator} routed through an {@link AmplitudeEnvelope}. * Synth is composed simply of a [[OmniOscillator]] routed through an [[AmplitudeEnvelope]].
* ``` * ```
* +----------------+ +-------------------+ * +----------------+ +-------------------+
* | OmniOscillator +>--> AmplitudeEnvelope +>--> Output * | OmniOscillator +>--> AmplitudeEnvelope +>--> Output

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@ -4,7 +4,7 @@ import { WaveShaper } from "./WaveShaper";
/** /**
* AudioToGain converts an input in AudioRange [-1,1] to NormalRange [0,1]. * AudioToGain converts an input in AudioRange [-1,1] to NormalRange [0,1].
* See {@link GainToAudio}. * See [[GainToAudio]].
* @category Signal * @category Signal
*/ */
export class AudioToGain extends SignalOperator<ToneAudioNodeOptions> { export class AudioToGain extends SignalOperator<ToneAudioNodeOptions> {

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@ -4,7 +4,7 @@ import { WaveShaper } from "./WaveShaper";
/** /**
* GainToAudio converts an input in NormalRange [0,1] to AudioRange [-1,1]. * GainToAudio converts an input in NormalRange [0,1] to AudioRange [-1,1].
* See {@link AudioToGain}. * See [[AudioToGain]].
* @category Signal * @category Signal
*/ */
export class GainToAudio extends SignalOperator<ToneAudioNodeOptions> { export class GainToAudio extends SignalOperator<ToneAudioNodeOptions> {

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@ -43,7 +43,7 @@ export class Multiply<TypeName extends "number" | "positive" = "number"> extends
input: InputNode; input: InputNode;
/** /**
* The product of the input and {@link factor} * The product of the input and [[factor]]
*/ */
output: OutputNode; output: OutputNode;