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* Tone.OfflineContext wraps OfflineAudioContext
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* Tone.Offline: method for rendering audio offline
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* Rewritting tests with Tone.Offline
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* Optimizing Tone.Draw to only loop when events are scheduled (#194)
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* Time.eval->valueOf which takes advantage of build-in primitive evaluation (#205)
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* Optimizing Tone.Draw to only loop when events are scheduled: [#194](https://github.com/Tonejs/Tone.js/issues/194)
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* Time.eval->valueOf which takes advantage of build-in primitive evaluation [#205](https://github.com/Tonejs/Tone.js/issues/205)
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### r9
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