Tone.js/Tone/core/Timeline.js

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define(["Tone/core/Tone", "Tone/core/Types"], function (Tone) {
/**
* @class A Timeline class for scheduling and maintaining state
* along a timeline. All events must have a "time" property.
* Internally, events are stored in time order for fast
* retrieval.
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* @extends {Tone}
*/
Tone.Timeline = function(){
/**
* The array of scheduled timeline events
* @type {Array}
* @private
*/
this._timeline = [];
};
Tone.extend(Tone.Timeline);
/**
* The number of items in the timeline.
* @type {Number}
* @memberOf Tone.Timeline#
* @name length
* @readOnly
*/
Object.defineProperty(Tone.Timeline.prototype, "length", {
get : function(){
return this._timeline.length;
}
});
/**
* Insert an event object onto the timeline. Events must have a "time" attribute.
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* @param {Object} event The event object to insert into the
* timeline.
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* @returns {Tone.Timeline} this
*/
Tone.Timeline.prototype.addEvent = function(event){
//the event needs to have a time attribute
if (this.isUndef(event.time)){
throw new Error("events must have a time attribute");
}
event.time = this.toSeconds(event.time);
if (this._timeline.length){
var index = this._search(event.time);
this._timeline.splice(index + 1, 0, event);
} else {
this._timeline.push(event);
}
return this;
};
/**
* Remove an event from the timeline.
* @param {Object} event The event object to remove from the list.
* @returns {Tone.Timeline} this
*/
Tone.Timeline.prototype.removeEvent = function(event){
this.forEachAtTime(event.time, function(testEvent, index){
if (testEvent === event){
this._timeline.splice(index, 1);
}
}.bind(this));
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return this;
};
/**
* Get the event whose time is less than or equal to the given time.
* @param {Number} time The time to query.
* @returns {Object} The event object set after that time.
*/
Tone.Timeline.prototype.getEvent = function(time){
time = this.toSeconds(time);
var index = this._search(time);
if (index !== -1){
return this._timeline[index];
} else {
return null;
}
};
/**
* Get the next event after the current event.
* @param {Number} time The time to query.
* @returns {Object} The event object after the given time
*/
Tone.Timeline.prototype.getNextEvent = function(time){
time = this.toSeconds(time);
var index = this._search(time);
if (index + 1 < this._timeline.length){
return this._timeline[index + 1];
} else {
return null;
}
};
/**
* Cancel events after the given time
* @param {Time} time The time to query.
* @returns {Tone.Timeline} this
*/
Tone.Timeline.prototype.cancel = function(after){
if (this._timeline.length){
after = this.toSeconds(after);
var index = this._search(after);
if (index >= 0){
this._timeline = this._timeline.slice(0, index);
} else {
this._timeline = [];
}
}
return this;
};
/**
* Cancel events before or equal to the given time.
* @param {Time} time The time to cancel before.
* @returns {Tone.Timeline} this
*/
Tone.Timeline.prototype.cancelBefore = function(time){
if (this._timeline.length){
time = this.toSeconds(time);
var index = this._search(time);
if (index >= 0){
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this._timeline = this._timeline.slice(index + 1);
}
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}
return this;
};
/**
* Does a binary serach on the timeline array and returns the
* event which is after or equal to the time.
* @param {Number} time
* @return {Number} the index in the timeline array
* @private
*/
Tone.Timeline.prototype._search = function(time){
var beginning = 0;
var len = this._timeline.length;
var end = len;
// continue searching while [imin,imax] is not empty
while (beginning <= end && beginning < len){
// calculate the midpoint for roughly equal partition
var midPoint = Math.floor(beginning + (end - beginning) / 2);
var event = this._timeline[midPoint];
if (event.time === time){
//choose the last one that has the same time
for (var i = midPoint; i < this._timeline.length; i++){
var testEvent = this._timeline[i];
if (testEvent.time === time){
midPoint = i;
}
}
return midPoint;
} else if (event.time > time){
//search lower
end = midPoint - 1;
} else if (event.time < time){
//search upper
beginning = midPoint + 1;
}
}
return beginning - 1;
};
/**
* Iterate over everything in the array
* @param {Function} callback The callback to invoke with every item
* @returns {Tone.Timeline} this
*/
Tone.Timeline.prototype.forEach = function(callback){
//iterate over the items in reverse so that removing an item doesn't break things
for (var i = this._timeline.length - 1; i >= 0; i--){
callback(this._timeline[i], i);
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}
return this;
};
/**
* Iterate over everything in the array at or before the given time.
* @param {Time} time The time to check if items are before
* @param {Function} callback The callback to invoke with every item
* @returns {Tone.Timeline} this
*/
Tone.Timeline.prototype.forEachBefore = function(time, callback){
//iterate over the items in reverse so that removing an item doesn't break things
time = this.toSeconds(time);
var startIndex = this._search(time);
if (startIndex !== -1){
for (var i = startIndex; i >= 0; i--){
callback(this._timeline[i], i);
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}
}
return this;
};
/**
* Iterate over everything in the array at or before the given time.
* @param {Time} time The time to check if items are before
* @param {Function} callback The callback to invoke with every item
* @returns {Tone.Timeline} this
*/
Tone.Timeline.prototype.forEachAfter = function(time, callback){
//iterate over the items in reverse so that removing an item doesn't break things
time = this.toSeconds(time);
var endIndex = this._search(time);
if (endIndex !== -1){
for (var i = this._timeline.length - 1; i > endIndex; i--){
callback(this._timeline[i], i);
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}
}
return this;
};
/**
* Iterate over everything in the array at the given time
* @param {Time} time The time to check if items are before
* @param {Function} callback The callback to invoke with every item
* @returns {Tone.Timeline} this
*/
Tone.Timeline.prototype.forEachAtTime = function(time, callback){
//iterate over the items in reverse so that removing an item doesn't break things
time = this.toSeconds(time);
var index = this._search(time);
if (index !== -1){
for (var i = index; i >= 0; i--){
var event = this._timeline[i];
if (event.time === time){
callback(event, i);
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} else {
break;
}
}
}
return this;
};
/**
* Clean up.
* @return {Tone.Timeline} this
*/
Tone.Timeline.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._timeline = null;
};
return Tone.Timeline;
});