Tone.js/Tone/component/Panner.js

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define(["Tone/core/Tone", "Tone/component/CrossFade", "Tone/component/Merge",
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"Tone/component/Split", "Tone/signal/Signal", "Tone/signal/GainToAudio"],
function(Tone){
"use strict";
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/**
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* @class Tone.Panner is an equal power Left/Right Panner and does not
* support 3D. Panner uses the StereoPannerNode when available.
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*
* @constructor
* @extends {Tone}
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* @param {NormalRange} [initialPan=0.5] The initail panner value (defaults to 0.5 = center)
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* @example
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* //pan the input signal hard right.
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* var panner = new Tone.Panner(1);
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*/
Tone.Panner = function(initialPan){
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Tone.call(this);
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/**
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* indicates if the panner is using the new StereoPannerNode internally
* @type {boolean}
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* @private
*/
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this._hasStereoPanner = this.isFunction(this.context.createStereoPanner);
if (this._hasStereoPanner){
/**
* the panner node
* @type {StereoPannerNode}
* @private
*/
this._panner = this.input = this.output = this.context.createStereoPanner();
/**
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* The pan control. 0 = hard left, 1 = hard right.
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* @type {NormalRange}
* @signal
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*/
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this.pan = new Tone.Signal(0, Tone.Type.NormalRange);
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/**
* scale the pan signal to between -1 and 1
* @type {Tone.WaveShaper}
* @private
*/
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this._scalePan = new Tone.GainToAudio();
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//connections
this.pan.chain(this._scalePan, this._panner.pan);
} else {
/**
* the dry/wet knob
* @type {Tone.CrossFade}
* @private
*/
this._crossFade = new Tone.CrossFade();
/**
* @type {Tone.Merge}
* @private
*/
this._merger = this.output = new Tone.Merge();
/**
* @type {Tone.Split}
* @private
*/
this._splitter = this.input = new Tone.Split();
/**
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* The pan control. 0 = hard left, 1 = hard right.
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* @type {NormalRange}
* @signal
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*/
this.pan = this._crossFade.fade;
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//CONNECTIONS:
//left channel is a, right channel is b
this._splitter.connect(this._crossFade, 0, 0);
this._splitter.connect(this._crossFade, 1, 1);
//merge it back together
this._crossFade.a.connect(this._merger, 0, 0);
this._crossFade.b.connect(this._merger, 0, 1);
}
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//initial value
this.pan.value = this.defaultArg(initialPan, 0.5);
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this._readOnly("pan");
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};
Tone.extend(Tone.Panner);
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/**
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* Clean up.
* @returns {Tone.Panner} this
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*/
Tone.Panner.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
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this._writable("pan");
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if (this._hasStereoPanner){
this._panner.disconnect();
this._panner = null;
this.pan.dispose();
this.pan = null;
this._scalePan.dispose();
this._scalePan = null;
} else {
this._crossFade.dispose();
this._crossFade = null;
this._splitter.dispose();
this._splitter = null;
this._merger.dispose();
this._merger = null;
this.pan = null;
}
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return this;
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};
return Tone.Panner;
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});