Tone.js/Tone/effect/Distortion.js

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define(["Tone/core/Tone", "Tone/effect/Effect", "Tone/signal/WaveShaper"], function(Tone){
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"use strict";
/**
* @class Tone.Distortion is a simple distortion effect using Tone.WaveShaper.
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* Algorithm from [a stackoverflow answer](http://stackoverflow.com/a/22313408).
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*
* @extends {Tone.Effect}
* @constructor
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* @param {Number|Object} [distortion] The amount of distortion (nominal range of 0-1)
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* @example
* var dist = new Tone.Distortion(0.8).toMaster();
* var fm = new Tone.SimpleFM().connect(dist);
* //this sounds good on bass notes
* fm.triggerAttackRelease("A1", "8n");
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*/
Tone.Distortion = function(){
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var options = Tone.defaults(arguments, ["distortion"], Tone.Distortion);
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Tone.Effect.call(this, options);
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/**
* @type {Tone.WaveShaper}
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* @private
*/
this._shaper = new Tone.WaveShaper(4096);
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/**
* holds the distortion amount
* @type {number}
* @private
*/
this._distortion = options.distortion;
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this.connectEffect(this._shaper);
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this.distortion = options.distortion;
this.oversample = options.oversample;
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};
Tone.extend(Tone.Distortion, Tone.Effect);
/**
* @static
* @const
* @type {Object}
*/
Tone.Distortion.defaults = {
"distortion" : 0.4,
"oversample" : "none"
};
/**
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* The amount of distortion.
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* @memberOf Tone.Distortion#
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* @type {NormalRange}
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* @name distortion
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*/
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Object.defineProperty(Tone.Distortion.prototype, "distortion", {
get : function(){
return this._distortion;
},
set : function(amount){
this._distortion = amount;
var k = amount * 100;
var deg = Math.PI / 180;
this._shaper.setMap(function(x){
if (Math.abs(x) < 0.001){
//should output 0 when input is 0
return 0;
} else {
return ( 3 + k ) * x * 20 * deg / ( Math.PI + k * Math.abs(x) );
}
});
}
});
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/**
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* The oversampling of the effect. Can either be "none", "2x" or "4x".
* @memberOf Tone.Distortion#
* @type {string}
* @name oversample
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*/
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Object.defineProperty(Tone.Distortion.prototype, "oversample", {
get : function(){
return this._shaper.oversample;
},
set : function(oversampling){
this._shaper.oversample = oversampling;
}
});
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/**
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* Clean up.
* @returns {Tone.Distortion} this
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*/
Tone.Distortion.prototype.dispose = function(){
Tone.Effect.prototype.dispose.call(this);
this._shaper.dispose();
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this._shaper = null;
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return this;
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};
return Tone.Distortion;
});