Tone.js/Tone/signal/EqualPowerGain.js

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define(["../core/Tone", "../signal/WaveShaper"], function(Tone){
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"use strict";
/**
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* @class Convert an incoming signal between 0, 1 to an equal power gain scale.
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*
* @extends {Tone.SignalBase}
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* @constructor
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* @example
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* var eqPowGain = new Tone.EqualPowerGain();
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*/
Tone.EqualPowerGain = function(){
Tone.SignalBase.call(this);
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/**
* @type {Tone.WaveShaper}
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* @private
*/
this._eqPower = this.input = this.output = new Tone.WaveShaper(function(val){
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if (Math.abs(val) < 0.001){
//should output 0 when input is 0
return 0;
} else {
return Tone.equalPowerScale(val);
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}
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}.bind(this), 4096);
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};
Tone.extend(Tone.EqualPowerGain, Tone.SignalBase);
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/**
* clean up
* @returns {Tone.EqualPowerGain} this
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*/
Tone.EqualPowerGain.prototype.dispose = function(){
Tone.SignalBase.prototype.dispose.call(this);
this._eqPower.dispose();
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this._eqPower = null;
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return this;
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};
return Tone.EqualPowerGain;
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});