Tone.js/Tone/component/MidSideMerge.js

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define(["Tone/core/Tone", "Tone/signal/Signal", "Tone/signal/Expr", "Tone/component/Merge"],
function(Tone){
"use strict";
/**
* @class Mid/Side processing separates the the 'mid' signal
* (which comes out of both the left and the right channel)
* and the 'side' (which only comes out of the the side channels).
* MidSideMerge merges the mid and side signal after they've been seperated
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* by Tone.MidSideSplit.<br><br>
* <code>
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* Left = (Mid+Side)/sqrt(2); // obtain left signal from mid and side<br>
* Right = (Mid-Side)/sqrt(2); // obtain right signal from mid and side<br>
* </code>
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*
* @extends {Tone.StereoEffect}
* @constructor
*/
Tone.MidSideMerge = function(){
Tone.call(this, 2, 0);
/**
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* The mid signal input. Alias for
* <code>input[0]</code>
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* @type {GainNode}
*/
this.mid = this.input[0] = this.context.createGain();
/**
* recombine the mid/side into Left
* @type {Tone.Expr}
* @private
*/
this._left = new Tone.Expr("($0 + $1) * $2");
/**
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* The side signal input. Alias for
* <code>input[1]</code>
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* @type {GainNode}
*/
this.side = this.input[1] = this.context.createGain();
/**
* recombine the mid/side into Right
* @type {Tone.Expr}
* @private
*/
this._right = new Tone.Expr("($0 - $1) * $2");
/**
* Merge the left/right signal back into a stereo signal.
* @type {Tone.Merge}
* @private
*/
this._merge = this.output = new Tone.Merge();
this.mid.connect(this._left, 0, 0);
this.side.connect(this._left, 0, 1);
this.mid.connect(this._right, 0, 0);
this.side.connect(this._right, 0, 1);
this._left.connect(this._merge, 0, 0);
this._right.connect(this._merge, 0, 1);
sqrtTwo.connect(this._left, 0, 2);
sqrtTwo.connect(this._right, 0, 2);
};
Tone.extend(Tone.MidSideMerge);
/**
* A constant signal equal to 1 / sqrt(2).
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* @type {Number}
* @signal
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* @private
* @static
*/
var sqrtTwo = null;
Tone._initAudioContext(function(){
sqrtTwo = new Tone.Signal(1 / Math.sqrt(2));
});
/**
* clean up
* @returns {Tone.MidSideMerge} this
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*/
Tone.MidSideMerge.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this.mid.disconnect();
this.mid = null;
this.side.disconnect();
this.side = null;
this._left.dispose();
this._left = null;
this._right.dispose();
this._right = null;
this._merge.dispose();
this._merge = null;
return this;
};
return Tone.MidSideMerge;
});