Tone.js/Tone/instrument/Sampler.js

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define(["Tone/core/Tone", "Tone/source/Player", "Tone/component/Envelope", "Tone/component/Filter"],
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function(Tone){
"use strict";
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/**
* @class A simple sampler instrument which plays an audio buffer
* through an amplitude envelope and optionally a filter
* envelope.
*
* @constructor
* @extends {Tone}
* @param {string|object} url the url of the audio file
* @param {function} load called when the sample has been loaded
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*/
Tone.Sampler = function(){
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var options = this.optionsObject(arguments, ["url", "load"], Tone.Sampler.defaults);
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/**
* @type {GainNode}
*/
this.output = this.context.createGain();
/**
* the sample player
* @type {Tone.Player}
*/
this.player = new Tone.Player(options.url, options.load);
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this.player.retrigger = true;
/**
* the amplitude envelope
* @type {Tone.Envelope}
*/
this.envelope = new Tone.Envelope(options.envelope);
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/**
* the filter envelope
* @type {Tone.Envelope}
*/
this.filterEnvelope = new Tone.Envelope(options.filterEnvelope);
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/**
* the filter
* @type {BiquadFilterNode}
*/
this.filter = new Tone.Filter(options.filter);
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//connections
this.chain(this.player, this.filter, this.output);
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this.envelope.connect(this.player.output.gain);
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this.filterEnvelope.connect(this.filter.frequency);
};
Tone.extend(Tone.Sampler);
/**
* the default parameters
*
* @static
*/
Tone.Sampler.defaults = {
"url" : null,
"load" : function(){},
"envelope" : {
"attack" : 0.001,
"decay" : 0,
"sustain" : 1,
"release" : 0.1
},
"filterEnvelope" : {
"attack" : 0.001,
"decay" : 0.001,
"sustain" : 1,
"release" : 0.5,
"min" : 0,
"max" : 20000
},
"filter" : {
"type" : "lowpass"
}
};
/**
* set the parameters in bulk
* @param {Object} param
*/
Tone.Sampler.prototype.set = function(params){
if (!this.isUndef(params.filterEnvelope)) this.filterEnvelope.set(params.filterEnvelope);
if (!this.isUndef(params.envelope)) this.envelope.set(params.envelope);
if (!this.isUndef(params.filter)) this.filter.set(params.filter);
};
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/**
* start the sample
*
* @param {Tone.Time=} [time=now] the time when the note should start
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* @param {number=} velocity the velocity of the note
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*/
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Tone.Sampler.prototype.triggerAttack = function(time, velocity){
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this.player.start(time);
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this.envelope.triggerAttack(time, velocity);
this.filterEnvelope.triggerAttack(time);
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};
/**
* start the release portion of the sample
*
* @param {Tone.Time=} [time=now] the time when the note should release
*/
Tone.Sampler.prototype.triggerRelease = function(time){
this.filterEnvelope.triggerRelease(time);
this.envelope.triggerRelease(time);
};
/**
* clean up
*/
Tone.Sampler.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
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this.player.dispose();
this.filterEnvelope.dispose();
this.envelope.dispose();
this.filter.dispose();
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this.player = null;
this.filterEnvelope = null;
this.envelope = null;
this.filter = null;
};
return Tone.Sampler;
});