Tone.js/Tone/core/Master.js

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define(["Tone/core/Tone"], function(Tone){
"use strict";
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/**
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* @class A single master output.
* adds toMaster to Tone
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*
* @constructor
* @extends {Tone}
*/
Tone.Master = function(){
Tone.call(this);
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//connections
this.input.chain(this.output, this.context.destination);
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};
Tone.extend(Tone.Master);
/**
* mute the output
* @param {boolean} muted
*/
Tone.Master.prototype.mute = function(muted){
muted = this.defaultArg(muted, true);
if (muted){
this.output.gain.value = 0;
} else {
this.output.gain.value = 1;
}
};
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/**
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* @param {number} db volume in decibels
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* @param {Tone.Time=} fadeTime time it takes to reach the value
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*/
Tone.Master.prototype.setVolume = function(db, fadeTime){
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var now = this.now();
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var gain = this.dbToGain(db);
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if (fadeTime){
var currentVolume = this.output.gain.value;
this.output.gain.cancelScheduledValues(now);
this.output.gain.setValueAtTime(currentVolume, now);
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this.output.gain.linearRampToValueAtTime(gain, now + this.toSeconds(fadeTime));
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} else {
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this.output.gain.setValueAtTime(gain, now);
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}
};
/**
* route the master signal to the node's input.
* NOTE: this will disconnect the previously connected node
* @param {AudioNode|Tone} node the node to use as the entry
* point to the master chain
*/
Tone.Master.prototype.send = function(node){
//disconnect the previous node
this.input.disconnect();
this.input.connect(node);
};
/**
* the master effects chain return point
* @param {AudioNode|Tone} node the node to connect
*/
Tone.Master.prototype.receive = function(node){
node.connect(this.output);
};
///////////////////////////////////////////////////////////////////////////
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// AUGMENT TONE's PROTOTYPE
///////////////////////////////////////////////////////////////////////////
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/**
* connect 'this' to the master output
* defined in "Tone/core/Master"
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*/
Tone.prototype.toMaster = function(){
this.connect(Tone.Master);
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};
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/**
* Also augment AudioNode's prototype to include toMaster
* as a convenience
*/
AudioNode.prototype.toMaster = function(){
this.connect(Tone.Master);
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};
var MasterConstructor = Tone.Master;
/**
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* initialize the module and listen for new audio contexts
*/
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Tone._initAudioContext(function(){
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//a single master output
if (!Tone.prototype.isUndef(Tone.Master)){
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Tone.Master = new MasterConstructor();
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} else {
MasterConstructor.prototype.dispose.call(Tone.Master);
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MasterConstructor.call(Tone.Master);
}
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});
return Tone.Master;
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});