Tone.js/Tone/component/DryWet.js

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define(["Tone/core/Tone", "Tone/signal/Signal", "Tone/signal/Scale"], function(Tone){
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/**
* DRY/WET KNOB
*
* equal power fading control values:
* 0 = 100% dry - 0% wet
* 1 = 0% dry - 100% wet
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*
* @constructor
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* @param {number=} initialDry
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*/
Tone.DryWet = function(initialDry){
Tone.call(this);
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/**
* connect this input to the dry signal
* the dry signal is also the default input
*
* @type {GainNode}
*/
this.dry = this.input;
/**
* connect this input to the wet signal
*
* @type {GainNode}
*/
this.wet = this.context.createGain();
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/**
* controls the amount of wet signal
* which is mixed into the dry signal
*
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* @type {Tone.Signal}
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*/
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this.wetness = new Tone.Signal();
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/**
* invert the incoming signal
* @private
* @type {Tone}
*/
this._invert = new Tone.Scale(0, 1, 1, 0);
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//connections
this.dry.connect(this.output);
this.wet.connect(this.output);
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//wet control
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this.chain(this.wetness, this.wet.gain);
//dry control is the inverse of the wet
this.chain(this.wetness, this._invert, this.dry.gain);
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this.dry.gain.value = 0;
this.wet.gain.value = 0;
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this.setDry(this.defaultArg(initialDry, 0));
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};
Tone.extend(Tone.DryWet);
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/**
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* Set the dry value
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*
* @param {number} val
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* @param {Tone.Time=} rampTime
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*/
Tone.DryWet.prototype.setDry = function(val, rampTime){
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this.setWet(1-val, rampTime);
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};
/**
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* Set the wet value
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*
* @param {number} val
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* @param {Tone.Time=} rampTime
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*/
Tone.DryWet.prototype.setWet = function(val, rampTime){
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if (rampTime){
this.wetness.linearRampToValueNow(val, rampTime);
} else {
this.wetness.setValue(val);
}
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};
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/**
* clean up
*/
Tone.DryWet.prototype.dispose = function(){
this.dry.disconnect();
this.wet.disconnect();
this.wetness.dispose();
this._invert.dispose();
this.output.disconnect();
this.dry = null;
this.wet = null;
this.wetness = null;
this._invert = null;
this.output = null;
};
return Tone.DryWet;
});