2014-10-21 18:55:29 +00:00
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define(["Tone/core/Tone", "Tone/core/Buffer", "Tone/source/Source"], function(Tone){
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2014-09-04 04:41:40 +00:00
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"use strict";
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2014-06-19 05:40:16 +00:00
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2014-06-18 19:42:08 +00:00
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/**
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2014-07-20 22:17:24 +00:00
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* @class Audio file player with start, loop, stop.
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2014-06-18 19:42:08 +00:00
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*
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* @constructor
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* @extends {Tone.Source}
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2015-01-06 02:49:21 +00:00
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* @param {string|AudioBuffer} url either the AudioBuffer or the url from
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* which to load the AudioBuffer
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2014-06-18 19:42:08 +00:00
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*/
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2014-09-30 04:28:48 +00:00
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Tone.Player = function(){
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2014-08-20 20:51:02 +00:00
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2015-01-06 02:55:57 +00:00
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var options = this.optionsObject(arguments, ["url", "onload"], Tone.Player.defaults);
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2015-02-02 01:38:06 +00:00
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Tone.Source.call(this, options);
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2014-03-24 17:41:08 +00:00
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2014-06-19 05:40:16 +00:00
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/**
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* @private
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* @type {AudioBufferSourceNode}
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*/
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this._source = null;
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/**
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* the buffer
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* @private
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2014-12-03 22:20:23 +00:00
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* @type {Tone.Buffer}
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2014-06-19 05:40:16 +00:00
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*/
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2015-01-06 02:55:57 +00:00
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this._buffer = new Tone.Buffer(options.url, options.onload.bind(null, this));
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2014-06-19 05:40:16 +00:00
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2014-06-25 17:11:29 +00:00
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/**
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* if the buffer should loop once it's over
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* @type {boolean}
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*/
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2014-10-02 17:21:22 +00:00
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this.loop = options.loop;
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2014-06-25 17:11:29 +00:00
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/**
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* if 'loop' is true, the loop will start at this position
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2014-10-02 17:21:22 +00:00
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* @type {Tone.Time}
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2014-06-25 17:11:29 +00:00
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*/
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2015-02-02 01:02:13 +00:00
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this._loopStart = options.loopStart;
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2014-06-25 17:11:29 +00:00
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/**
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* if 'loop' is true, the loop will end at this position
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2014-10-02 17:21:22 +00:00
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* @type {Tone.Time}
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2014-06-25 17:11:29 +00:00
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*/
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2015-02-02 01:02:13 +00:00
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this._loopEnd = options.loopEnd;
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2014-06-25 17:11:29 +00:00
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2014-06-19 05:40:16 +00:00
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/**
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* the playback rate
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* @private
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* @type {number}
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*/
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this._playbackRate = 1;
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/**
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* enabling retrigger will allow a player to be restarted
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2014-06-25 17:11:29 +00:00
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* before the the previous 'start' is done playing
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2014-06-19 05:40:16 +00:00
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*
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* @type {boolean}
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*/
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2014-10-02 17:21:22 +00:00
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this.retrigger = options.retrigger;
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2014-06-18 21:01:39 +00:00
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};
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2014-04-06 00:47:59 +00:00
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2014-06-19 05:40:16 +00:00
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Tone.extend(Tone.Player, Tone.Source);
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2014-09-30 04:28:48 +00:00
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/**
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* the default parameters
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* @static
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* @const
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* @type {Object}
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*/
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Tone.Player.defaults = {
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2015-01-06 02:55:57 +00:00
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"onload" : function(){},
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2014-10-02 17:21:22 +00:00
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"loop" : false,
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"loopStart" : 0,
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2015-02-02 01:02:13 +00:00
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"loopEnd" : 0,
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2014-10-02 17:21:22 +00:00
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"retrigger" : false
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2014-09-30 04:28:48 +00:00
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};
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2014-06-18 21:01:39 +00:00
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/**
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2014-06-18 19:42:08 +00:00
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* Load the audio file as an audio buffer.
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* Decodes the audio asynchronously and invokes
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* the callback once the audio buffer loads.
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2014-10-16 18:48:23 +00:00
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* @param {string} url the url of the buffer to load.
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* filetype support depends on the
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* browser.
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* @param {function(Tone.Player)=} callback
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2015-02-01 19:40:47 +00:00
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* @returns {Tone.Player} `this`
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2014-06-18 21:01:39 +00:00
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*/
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2014-06-21 22:39:01 +00:00
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Tone.Player.prototype.load = function(url, callback){
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2015-01-05 02:46:10 +00:00
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this._buffer.load(url, callback.bind(this, this));
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2015-02-01 19:40:47 +00:00
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return this;
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2014-06-18 21:01:39 +00:00
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};
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2014-04-06 00:47:59 +00:00
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2014-06-21 22:39:01 +00:00
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/**
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* set the buffer
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* @param {AudioBuffer} buffer the buffer which the player will play.
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* note: if you switch the buffer after
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* the player is already started, it will not
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* take effect until the next time the player
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* is started.
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2015-02-01 19:40:47 +00:00
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* @returns {Tone.Player} `this`
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2014-06-21 22:39:01 +00:00
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*/
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Tone.Player.prototype.setBuffer = function(buffer){
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2015-01-05 02:46:10 +00:00
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this._buffer.set(buffer);
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2015-02-01 19:40:47 +00:00
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return this;
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2014-06-21 22:39:01 +00:00
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};
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2015-02-02 01:02:13 +00:00
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/**
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* get the buffer
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* @returns {AudioBuffer} the buffer
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*/
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Tone.Player.prototype.getBuffer = function(){
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return this._buffer.get();
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};
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2014-06-18 21:01:39 +00:00
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/**
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* play the buffer between the desired positions
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2015-02-02 02:32:07 +00:00
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*
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* @private
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2014-12-03 22:20:23 +00:00
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* @param {Tone.Time} [startTime=now] when the player should start.
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* @param {Tone.Time} [offset=0] the offset from the beginning of the sample
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* to start at.
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* @param {Tone.Time=} duration how long the sample should play. If no duration
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* is given, it will default to the full length
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* of the sample (minus any offset)
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2015-02-01 19:40:47 +00:00
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* @returns {Tone.Player} `this`
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2014-06-18 21:01:39 +00:00
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*/
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2015-02-02 02:32:07 +00:00
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Tone.Player.prototype._start = function(startTime, offset, duration){
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if (this._buffer.loaded){
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//if it's a loop the default offset is the loopstart point
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if (this.loop){
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offset = this.defaultArg(offset, this._loopStart);
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} else {
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//otherwise the default offset is 0
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offset = this.defaultArg(offset, 0);
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}
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duration = this.defaultArg(duration, this._buffer.duration - offset);
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//make the source
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this._source = this.context.createBufferSource();
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this._source.buffer = this._buffer.get();
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//set the looping properties
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if (this.loop){
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this._source.loop = this.loop;
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this._source.loopStart = this.toSeconds(this._loopStart);
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this._source.loopEnd = this.toSeconds(this._loopEnd);
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2014-06-19 05:40:16 +00:00
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}
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2015-02-02 02:32:07 +00:00
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//and other properties
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this._source.playbackRate.value = this._playbackRate;
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this._source.onended = this._onended.bind(this);
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this._source.connect(this.output);
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//start it
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this._source.start(this.toSeconds(startTime), this.toSeconds(offset), this.toSeconds(duration));
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} else {
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throw Error("tried to start Player before the buffer was loaded");
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2014-03-30 21:54:02 +00:00
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}
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2015-02-01 19:40:47 +00:00
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return this;
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2014-06-18 21:01:39 +00:00
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};
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2014-03-11 04:54:40 +00:00
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2014-06-18 21:01:39 +00:00
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/**
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2014-06-18 19:42:08 +00:00
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* Stop playback.
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2015-02-02 02:32:07 +00:00
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* @private
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2014-12-03 22:20:23 +00:00
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* @param {Tone.Time} [time=now]
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2015-02-01 19:40:47 +00:00
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* @returns {Tone.Player} `this`
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2014-06-18 21:01:39 +00:00
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*/
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2015-02-02 02:32:07 +00:00
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Tone.Player.prototype._stop = function(time){
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if (this._source){
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this._source.stop(this.toSeconds(time));
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2014-04-06 00:47:59 +00:00
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}
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2015-02-01 19:40:47 +00:00
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return this;
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2014-06-18 21:01:39 +00:00
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};
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2014-03-11 04:54:40 +00:00
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2014-06-18 21:01:39 +00:00
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/**
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2014-06-19 05:40:16 +00:00
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* set the rate at which the file plays
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*
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* @param {number} rate
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2014-12-03 22:20:23 +00:00
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* @param {Tone.Time=} rampTime the amount of time it takes to
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2014-06-19 05:40:16 +00:00
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* reach the rate
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2015-02-01 19:40:47 +00:00
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* @returns {Tone.Player} `this`
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2014-06-18 21:01:39 +00:00
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*/
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2014-06-19 05:40:16 +00:00
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Tone.Player.prototype.setPlaybackRate = function(rate, rampTime){
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this._playbackRate = rate;
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if (this._source) {
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2014-10-22 22:24:58 +00:00
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this._source.playbackRate.exponentialRampToValueAtTime(rate, this.toSeconds(rampTime));
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2014-10-21 18:55:29 +00:00
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}
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2015-02-01 19:40:47 +00:00
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return this;
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2014-06-18 21:01:39 +00:00
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};
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2014-03-11 23:27:46 +00:00
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2015-02-02 01:02:13 +00:00
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/**
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* get the playback rate
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* @returns {number} the playback rate
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*/
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Tone.Player.prototype.getPlaybackRate = function(){
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return this._playbackRate;
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};
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2014-10-02 17:21:22 +00:00
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/**
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* set the loop start position
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* @param {Tone.Time} loopStart the start time
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2015-02-01 19:40:47 +00:00
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* @returns {Tone.Player} `this`
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2014-10-02 17:21:22 +00:00
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*/
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Tone.Player.prototype.setLoopStart = function(loopStart){
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2015-02-02 01:02:13 +00:00
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this._loopStart = loopStart;
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2015-02-01 18:42:51 +00:00
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if (this._source){
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this._source.loopStart = this.toSeconds(loopStart);
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}
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2015-02-01 19:40:47 +00:00
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return this;
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2014-10-02 17:21:22 +00:00
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};
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2015-02-02 01:02:13 +00:00
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/**
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* returns the loop start position
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* @returns {Tone.Time} the start time
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*/
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Tone.Player.prototype.getLoopStart = function(){
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return this._loopStart;
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};
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/**
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* returns the loop end position
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* @returns {Tone.Time} the start time
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*/
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Tone.Player.prototype.getLoopEnd = function(){
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return this._loopEnd;
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};
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2014-10-02 17:21:22 +00:00
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/**
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* set the loop end position
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* @param {Tone.Time} loopEnd the loop end time
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2015-02-01 19:40:47 +00:00
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* @returns {Tone.Player} `this`
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2014-10-02 17:21:22 +00:00
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*/
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Tone.Player.prototype.setLoopEnd = function(loopEnd){
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2015-02-02 01:02:13 +00:00
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this._loopEnd = loopEnd;
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2015-02-01 18:42:51 +00:00
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if (this._source){
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this._source.loopEnd = this.toSeconds(loopEnd);
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}
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2015-02-01 19:40:47 +00:00
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return this;
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2014-10-02 17:21:22 +00:00
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};
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/**
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* set the loop start and end
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* @param {Tone.Time} loopStart the loop end time
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* @param {Tone.Time} loopEnd the loop end time
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2015-02-01 19:40:47 +00:00
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* @returns {Tone.Player} `this`
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2014-10-02 17:21:22 +00:00
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*/
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Tone.Player.prototype.setLoopPoints = function(loopStart, loopEnd){
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this.setLoopStart(loopStart);
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this.setLoopEnd(loopEnd);
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2015-02-01 19:40:47 +00:00
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return this;
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2014-10-02 17:21:22 +00:00
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};
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2014-09-30 04:28:48 +00:00
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/**
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2015-02-02 01:02:13 +00:00
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* if 'loop' is true, the loop will start at this position
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* @memberOf Tone.Player#
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* @type {Tone.Time}
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* @name loopStart
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2014-09-30 04:28:48 +00:00
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*/
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2015-02-02 01:02:13 +00:00
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Tone._defineGetterSetter(Tone.Player, "loopStart");
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/**
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* if 'loop' is true, the loop will end at this position
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* @memberOf Tone.Player#
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* @type {Tone.Time}
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* @name loopEnd
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*/
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Tone._defineGetterSetter(Tone.Player, "loopEnd");
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/**
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* The playback speed. 1 is normal speed.
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* @memberOf Tone.Player#
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* @type {number}
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* @name playbackRate
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*/
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Tone._defineGetterSetter(Tone.Player, "playbackRate");
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/**
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* The audio buffer belonging to the player.
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* @memberOf Tone.Player#
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* @type {AudioBuffer}
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* @name buffer
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*/
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Tone._defineGetterSetter(Tone.Player, "buffer");
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2014-09-30 04:28:48 +00:00
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2014-06-19 05:40:16 +00:00
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/**
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* dispose and disconnect
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2015-02-02 01:02:13 +00:00
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* @private
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2014-06-19 05:40:16 +00:00
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*/
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2015-02-02 01:02:13 +00:00
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Tone.Player.prototype._dispose = function(){
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2014-06-20 04:25:10 +00:00
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if (this._source !== null){
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2014-06-19 05:40:16 +00:00
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this._source.disconnect();
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this._source = null;
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}
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2015-01-05 02:46:10 +00:00
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this._buffer.dispose();
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2014-06-19 05:40:16 +00:00
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this._buffer = null;
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2014-06-18 21:01:39 +00:00
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};
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2014-03-24 17:41:08 +00:00
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2014-04-06 00:47:59 +00:00
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return Tone.Player;
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});
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