Tone.js/examples/noises.html

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<!DOCTYPE html>
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<html>
<head>
<meta charset="utf-8">
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<title>NOISES</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
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<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
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<script src="../build/Tone.js"></script>
<script src="./scripts/jquery.min.js"></script>
<script src="./scripts/draggabilly.js"></script>
<script src="./scripts/StartAudioContext.js"></script>
<script src="./scripts/Interface.js"></script>
<script src="https://tonejs.github.io/Logo/build/Logo.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/examples.css">
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<script>
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// jshint ignore: start
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</script>
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</head>
<body>
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<style type="text/css">
.Dragger#Noise {
left: 50%;
}
</style>
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<div id="Content">
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<div id="Title">Noise</div>
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<div id="Explanation">
<a href="https://tonejs.github.io/docs/#Noise">Tone.Noise</a>
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has 3 different types of noise. Careful, it's loud!
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</div>
<div id="DragContainer"></div>
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</div>
<script id="ToneCode">
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//make the noise and connect it to the output
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var noise = new Tone.Noise({
"volume" : -20,
"type" : "brown"
}).toMaster();
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// GUI //
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Interface.Dragger({
tone : noise,
y : {
param : "volume",
min : -40,
max : 0
},
x : {
param : "type",
options : ["white", "brown", "pink"]
},
start : function(){
noise.start();
Tone.Master.volume.rampTo(0, 0.05);
},
end : function(){
//so it doesn't click
Tone.Master.volume.rampTo(-Infinity, 0.05);
}
});
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</script>
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</body>
</html>