Tone.js/Tone/core/Master.js

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define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
"use strict";
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/**
* @class A single master output which is connected to the
* AudioDestinationNode. It provides useful conveniences
* such as the ability to set the global volume and mute
* the entire application. Additionally, it accepts
* a master send/receive for adding final compression,
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* limiting or effects to your application. <br><br>
* Like the Transport, the Master output is created for you
* on initialization. It does not need to be created.
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*
* @constructor
* @extends {Tone}
*/
Tone.Master = function(){
Tone.call(this);
/**
* the unmuted volume
* @type {number}
* @private
*/
this._unmutedVolume = 1;
/**
* if the master is muted
* @type {boolean}
* @private
*/
this._muted = false;
/**
* the volume of the output in decibels
* @type {Tone.Signal}
*/
this.volume = new Tone.Signal(this.output.gain, Tone.Signal.Units.Decibels);
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//connections
this.input.chain(this.output, this.context.destination);
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};
Tone.extend(Tone.Master);
/**
* Mute the output
* @returns {Tone.Master} `this`
*/
Tone.Master.prototype.mute = function(){
if (!this._muted){
this._muted = true;
this._unmutedVolume = this.volume.value;
//maybe it should ramp here?
this.volume.value = -Infinity;
}
return this;
};
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/**
* Unmute the output. Will return the volume to it's value before
* the output was muted.
* @returns {Tone.Master} `this`
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*/
Tone.Master.prototype.unmute = function(){
if (this._muted){
this._muted = false;
this.volume.value = this._unmutedVolume;
}
return this;
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};
/**
* route the master signal to the node's input.
* NOTE: this will disconnect the previously connected node
* @param {AudioNode|Tone} node the node to use as the entry
* point to the master chain
* @returns {Tone.Master} `this`
*/
Tone.Master.prototype.send = function(node){
//disconnect the previous node
this.input.disconnect();
this.input.connect(node);
return this;
};
/**
* the master effects chain return point
* @param {AudioNode|Tone} node the node to connect
* @returns {Tone.Master} `this`
*/
Tone.Master.prototype.receive = function(node){
node.connect(this.output);
return this;
};
///////////////////////////////////////////////////////////////////////////
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// AUGMENT TONE's PROTOTYPE
///////////////////////////////////////////////////////////////////////////
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/**
* connect 'this' to the master output
* defined in "Tone/core/Master"
* @returns {Tone} `this`
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*/
Tone.prototype.toMaster = function(){
this.connect(Tone.Master);
return this;
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};
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/**
* Also augment AudioNode's prototype to include toMaster
* as a convenience
* @returns {AudioNode} `this`
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*/
AudioNode.prototype.toMaster = function(){
this.connect(Tone.Master);
return this;
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};
var MasterConstructor = Tone.Master;
/**
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* initialize the module and listen for new audio contexts
*/
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Tone._initAudioContext(function(){
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//a single master output
if (!Tone.prototype.isUndef(Tone.Master)){
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Tone.Master = new MasterConstructor();
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} else {
MasterConstructor.prototype.dispose.call(Tone.Master);
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MasterConstructor.call(Tone.Master);
}
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});
return Tone.Master;
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});