Tone.js/Tone/signal/EqualPowerGain.js

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import Tone from "../core/Tone";
import "../signal/WaveShaper";
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/**
* @class Convert an incoming signal between 0, 1 to an equal power gain scale.
*
* @extends {Tone.SignalBase}
* @constructor
* @example
* var eqPowGain = new Tone.EqualPowerGain();
*/
Tone.EqualPowerGain = function(){
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Tone.SignalBase.call(this);
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/**
* @type {Tone.WaveShaper}
* @private
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*/
this._eqPower = this.input = this.output = new Tone.WaveShaper(function(val){
if (Math.abs(val) < 0.001){
//should output 0 when input is 0
return 0;
} else {
return Tone.equalPowerScale(val);
}
}.bind(this), 4096);
};
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Tone.extend(Tone.EqualPowerGain, Tone.SignalBase);
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/**
* clean up
* @returns {Tone.EqualPowerGain} this
*/
Tone.EqualPowerGain.prototype.dispose = function(){
Tone.SignalBase.prototype.dispose.call(this);
this._eqPower.dispose();
this._eqPower = null;
return this;
};
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export default Tone.EqualPowerGain;
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