Tone.js/Tone/instrument/PluckSynth.js

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define(["Tone/core/Tone", "Tone/instrument/Instrument", "Tone/source/Noise", "Tone/component/LowpassCombFilter"], function(Tone){
"use strict";
/**
* @class Karplus-String string synthesis.
*
* @constructor
* @extends {Tone.Instrument}
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* @param {Object} options see the defaults
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* @example
* var plucky = new Tone.PluckSynth();
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*/
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Tone.PluckSynth = function(options){
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options = this.defaultArg(options, Tone.PluckSynth.defaults);
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Tone.Instrument.call(this);
/**
* @type {Tone.Noise}
* @private
*/
this._noise = new Tone.Noise("pink");
/**
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* The amount of noise at the attack.
* Nominal range of [0.1, 20]
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* @type {number}
*/
this.attackNoise = 1;
/**
* the LFCF
* @type {Tone.LowpassCombFilter}
* @private
*/
this._lfcf = new Tone.LowpassCombFilter(1 / 440);
/**
* the resonance control
* @type {Tone.Signal}
*/
this.resonance = this._lfcf.resonance;
/**
* the dampening control. i.e. the lowpass filter frequency of the comb filter
* @type {Tone.Signal}
*/
this.dampening = this._lfcf.dampening;
//connections
this._noise.connect(this._lfcf);
this._lfcf.connect(this.output);
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this._readOnly(["resonance", "dampening"]);
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};
Tone.extend(Tone.PluckSynth, Tone.Instrument);
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/**
* @static
* @const
* @type {Object}
*/
Tone.PluckSynth.defaults = {
"attackNoise" : 1,
"dampening" : 4000,
"resonance" : 0.5
};
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/**
* trigger the attack portion
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* @param {string|number} note the note name or frequency
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* @param {Tone.Time} [time=now] the time of the note
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* @returns {Tone.PluckSynth} `this`
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*/
Tone.PluckSynth.prototype.triggerAttack = function(note, time) {
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note = this.toFrequency(note);
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time = this.toSeconds(time);
var delayAmount = 1 / note;
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this._lfcf.delayTime.setValueAtTime(delayAmount, time);
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this._noise.start(time);
this._noise.stop(time + delayAmount * this.attackNoise);
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return this;
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};
/**
* clean up
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* @returns {Tone.PluckSynth} `this`
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*/
Tone.PluckSynth.prototype.dispose = function(){
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Tone.Instrument.prototype.dispose.call(this);
this._noise.dispose();
this._lfcf.dispose();
this._noise = null;
this._lfcf = null;
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this._writable(["resonance", "dampening"]);
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this.dampening = null;
this.resonance = null;
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return this;
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};
return Tone.PluckSynth;
});