Tone.js/Tone/source/OneShotSource.ts

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import { PlaybackState } from "Tone/core/util/StateTimeline";
import { Gain } from "../core/context/Gain";
import { ToneAudioNode, ToneAudioNodeOptions } from "../core/context/ToneAudioNode";
import { noOp } from "../core/util/Interface";
export abstract class OneShotSource<Options extends ToneAudioNodeOptions> extends ToneAudioNode<Options> {
/**
* The callback to invoke after the
* source is done playing.
*/
onended: () => void = noOp;
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/**
* Sources do not have input nodes
*/
input: undefined;
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/**
* The start time
*/
private _startTime: number = -1;
/**
* The stop time
*/
private _stopTime: number = -1;
/**
* The id of the timeout
*/
private _timeout: number = -1;
/**
* The public output node
*/
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output: Gain = new Gain({
context: this.context,
gain : 0,
});
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/**
* The output gain node.
*/
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protected _gainNode = this.output;
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protected abstract _stopSource(time: Seconds): void;
/**
* Start the source node at the given time
* @param time When to start the node
*/
protected abstract start(time?: Time): this;
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/**
* Start the source at the given time
* @param time When to start the source
*/
protected _startGain(time: Time): this {
this.assert(this._startTime === -1, "Source cannot be started more than once");
this._startTime = this.toSeconds(time);
this._startTime = Math.max(this._startTime, this.context.currentTime);
this._gainNode.gain.setValueAtTime(1, this._startTime);
return this;
}
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/**
* Stop the source node at the given time.
* @param time When to stop the source
*/
stop(time?: Time): this {
this._stopGain(time);
return this;
}
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/**
* Stop the source at the given time
* @param time When to stop the source
*/
protected _stopGain(time: Time): this {
this.assert(this._startTime !== -1, "'start' must be called before 'stop'");
// cancel the previous stop
this.cancelStop();
// reschedule it
this._stopTime = this.toSeconds(time);
this._stopTime = Math.max(this._stopTime, this.context.currentTime);
if (this._stopTime > this._startTime) {
this._gainNode.gain.setValueAtTime(0, this._stopTime);
this.context.clearTimeout(this._timeout);
this._timeout = this.context.setTimeout(() => {
this._stopSource(this.now());
this.onended();
// disconnect when it's ended, to free up for garbage collection
setTimeout(() => this._gainNode.disconnect(), 100);
}, this._stopTime - this.context.currentTime);
} else {
// cancel the stop envelope
this._gainNode.gain.cancelScheduledValues(this._startTime);
}
return this;
}
/**
* Get the playback state at the given time
*/
getStateAtTime = function(time: Time): PlaybackState {
const computedTime = this.toSeconds(time);
if (this._startTime !== -1 && computedTime >= this._startTime &&
(this._stopTime === -1 || computedTime <= this._stopTime)) {
return "started";
} else {
return "stopped";
}
};
/**
* Get the playback state at the current time
*/
get state(): PlaybackState {
return this.getStateAtTime(this.now());
}
/**
* Cancel a scheduled stop event
*/
protected cancelStop(): this {
this.assert(this._startTime !== -1, "Source is not started");
// cancel the stop envelope
this._gainNode.gain.cancelScheduledValues(this._startTime + this.sampleTime);
this.context.clearTimeout(this._timeout);
this._stopTime = -1;
return this;
}
}