Tone.js/examples/oscillator.html

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Oscillator</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
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<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
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<script type="text/javascript" src="../build/Tone.js"></script>
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<script type="text/javascript" src="./scripts/jquery.min.js"></script>
<script type="text/javascript" src="./scripts/draggabilly.js"></script>
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<script type="text/javascript" src="./scripts/StartAudioContext.js"></script>
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<script type="text/javascript" src="./scripts/Interface.js"></script>
<script type="text/javascript" src="./scripts/Logo.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/examples.css">
<script type="text/javascript">
// jshint ignore: start
</script>
</head>
<body>
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<div id="Content">
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<div id="Title">Oscillator</div>
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<div id="Explanation">
Click and drag the dot to hear the oscillator. The x-axis controls the frequency of the oscillator and the y-axis controls the volume.
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<br><br>
<a href="http://tonejs.org/docs/#Oscillator">Tone.Oscillator</a> docs.
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</div>
<div id="DragContainer"></div>
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</div>
<script id="ToneCode" type="text/javascript">
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var osc = new Tone.Oscillator({
"frequency" : 440,
"volume" : -10
}).toMaster();
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</script>
<script id="GUI" type="text/javascript">
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$(function(){
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new Interface.Dragger({
tone : osc,
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x : {
param : "frequency",
min : 60,
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max : 2000,
exp : 2
},
y : {
param : "volume",
min : -40,
max : 0
},
start : function(){
osc.start();
Tone.Master.volume.rampTo(0, 0.05);
},
end : function(){
//so it doesn't click
Tone.Master.volume.rampTo(-Infinity, 0.05);
}
});
})
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</script>
</body>
</html>