Tone.js/Tone/component/Compressor.js

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define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
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"use strict";
/**
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* @class A thin wrapper around the DynamicsCompressorNode. Compression reduces the
* volume of loud sounds or amplifies quiet sounds by narrowing or "compressing"
* an audio signal's dynamic range. [<a href="https://en.wikipedia.org/wiki/Dynamic_range_compression">Wikipedia</a>]
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*
* @extends {Tone}
* @constructor
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* @param {Decibels=} threshold The value above which the compression starts to be applied.
* @param {Positive=} ratio The gain reduction ratio.
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* @example
* var comp = new Tone.Compressor(-30, 3);
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*/
Tone.Compressor = function(){
var options = this.optionsObject(arguments, ["threshold", "ratio"], Tone.Compressor.defaults);
/**
* the compressor node
* @type {DynamicsCompressorNode}
* @private
*/
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this._compressor = this.input = this.output = this.context.createDynamicsCompressor();
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/**
* the threshold vaue
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* @type {Decibels}
* @signal
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*/
this.threshold = this._compressor.threshold;
/**
* The attack parameter
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* @type {Time}
* @signal
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*/
this.attack = new Tone.Signal(this._compressor.attack, Tone.Type.Time);
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/**
* The release parameter
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* @type {Time}
* @signal
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*/
this.release = new Tone.Signal(this._compressor.release, Tone.Type.Time);
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/**
* The knee parameter
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* @type {Decibels}
* @signal
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*/
this.knee = this._compressor.knee;
/**
* The ratio value
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* @type {Number}
* @signal
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*/
this.ratio = this._compressor.ratio;
//set the defaults
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this._readOnly(["knee", "release", "attack", "ratio", "threshold"]);
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this.set(options);
};
Tone.extend(Tone.Compressor);
/**
* @static
* @const
* @type {Object}
*/
Tone.Compressor.defaults = {
"ratio" : 12,
"threshold" : -24,
"release" : 0.25,
"attack" : 0.003,
"knee" : 30
};
/**
* clean up
* @returns {Tone.Compressor} this
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*/
Tone.Compressor.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
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this._writable(["knee", "release", "attack", "ratio", "threshold"]);
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this._compressor.disconnect();
this._compressor = null;
this.attack.dispose();
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this.attack = null;
this.release.dispose();
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this.release = null;
this.threshold = null;
this.ratio = null;
this.knee = null;
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return this;
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};
return Tone.Compressor;
});