Tone.js/Tone/instrument/FMSynth.js

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import Tone from "../core/Tone";
import "../instrument/Synth";
import "../signal/Signal";
import "../signal/Multiply";
import "../instrument/Monophonic";
/**
* @class FMSynth is composed of two Tone.Synths where one Tone.Synth modulates
* the frequency of a second Tone.Synth. A lot of spectral content
* can be explored using the modulationIndex parameter. Read more about
* frequency modulation synthesis on Sound On Sound: [Part 1](https://web.archive.org/web/20160403123704/http://www.soundonsound.com/sos/apr00/articles/synthsecrets.htm), [Part 2](https://web.archive.org/web/20160403115835/http://www.soundonsound.com/sos/may00/articles/synth.htm).
* <img src="https://docs.google.com/drawings/d/1h0PUDZXPgi4Ikx6bVT6oncrYPLluFKy7lj53puxj-DM/pub?w=902&h=462">
*
* @constructor
* @extends {Tone.Monophonic}
* @param {Object} [options] the options available for the synth
* see defaults below
* @example
* var fmSynth = new Tone.FMSynth().toMaster();
* fmSynth.triggerAttackRelease("C5", "4n");
*/
Tone.FMSynth = function(options){
options = Tone.defaultArg(options, Tone.FMSynth.defaults);
Tone.Monophonic.call(this, options);
/**
* The carrier voice.
* @type {Tone.Synth}
* @private
*/
this._carrier = new Tone.Synth(options.carrier);
this._carrier.volume.value = -10;
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/**
* The carrier's oscillator
* @type {Tone.Oscillator}
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*/
this.oscillator = this._carrier.oscillator;
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/**
* The carrier's envelope
* @type {Tone.Oscillator}
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*/
this.envelope = this._carrier.envelope.set(options.envelope);
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/**
* The modulator voice.
* @type {Tone.Synth}
* @private
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*/
this._modulator = new Tone.Synth(options.modulator);
this._modulator.volume.value = -10;
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/**
* The modulator's oscillator which is applied
* to the amplitude of the oscillator
* @type {Tone.Oscillator}
*/
this.modulation = this._modulator.oscillator.set(options.modulation);
/**
* The modulator's envelope
* @type {Tone.Oscillator}
*/
this.modulationEnvelope = this._modulator.envelope.set(options.modulationEnvelope);
/**
* The frequency control.
* @type {Frequency}
* @signal
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*/
this.frequency = new Tone.Signal(440, Tone.Type.Frequency);
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/**
* The detune in cents
* @type {Cents}
* @signal
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*/
this.detune = new Tone.Signal(options.detune, Tone.Type.Cents);
/**
* Harmonicity is the ratio between the two voices. A harmonicity of
* 1 is no change. Harmonicity = 2 means a change of an octave.
* @type {Positive}
* @signal
* @example
* //pitch voice1 an octave below voice0
* synth.harmonicity.value = 0.5;
*/
this.harmonicity = new Tone.Multiply(options.harmonicity);
this.harmonicity.units = Tone.Type.Positive;
/**
* The modulation index which essentially the depth or amount of the modulation. It is the
* ratio of the frequency of the modulating signal (mf) to the amplitude of the
* modulating signal (ma) -- as in ma/mf.
* @type {Positive}
* @signal
*/
this.modulationIndex = new Tone.Multiply(options.modulationIndex);
this.modulationIndex.units = Tone.Type.Positive;
/**
* the node where the modulation happens
* @type {GainNode}
* @private
*/
this._modulationNode = new Tone.Gain(0);
//control the two voices frequency
this.frequency.connect(this._carrier.frequency);
this.frequency.chain(this.harmonicity, this._modulator.frequency);
this.frequency.chain(this.modulationIndex, this._modulationNode);
this.detune.fan(this._carrier.detune, this._modulator.detune);
this._modulator.connect(this._modulationNode.gain);
this._modulationNode.connect(this._carrier.frequency);
this._carrier.connect(this.output);
this._readOnly(["frequency", "harmonicity", "modulationIndex", "oscillator", "envelope", "modulation", "modulationEnvelope", "detune"]);
};
Tone.extend(Tone.FMSynth, Tone.Monophonic);
/**
* @static
* @type {Object}
*/
Tone.FMSynth.defaults = {
"harmonicity" : 3,
"modulationIndex" : 10,
"detune" : 0,
"oscillator" : {
"type" : "sine"
},
"envelope" : {
"attack" : 0.01,
"decay" : 0.01,
"sustain" : 1,
"release" : 0.5
},
"modulation" : {
"type" : "square"
},
"modulationEnvelope" : {
"attack" : 0.5,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
}
};
/**
* trigger the attack portion of the note
*
* @param {Time} [time=now] the time the note will occur
* @param {number} [velocity=1] the velocity of the note
* @returns {Tone.FMSynth} this
* @private
*/
Tone.FMSynth.prototype._triggerEnvelopeAttack = function(time, velocity){
time = this.toSeconds(time);
//the envelopes
this._carrier._triggerEnvelopeAttack(time, velocity);
this._modulator._triggerEnvelopeAttack(time);
return this;
};
/**
* trigger the release portion of the note
*
* @param {Time} [time=now] the time the note will release
* @returns {Tone.FMSynth} this
* @private
*/
Tone.FMSynth.prototype._triggerEnvelopeRelease = function(time){
time = this.toSeconds(time);
this._carrier._triggerEnvelopeRelease(time);
this._modulator._triggerEnvelopeRelease(time);
return this;
};
/**
* clean up
* @returns {Tone.FMSynth} this
*/
Tone.FMSynth.prototype.dispose = function(){
Tone.Monophonic.prototype.dispose.call(this);
this._writable(["frequency", "harmonicity", "modulationIndex", "oscillator", "envelope", "modulation", "modulationEnvelope", "detune"]);
this._carrier.dispose();
this._carrier = null;
this._modulator.dispose();
this._modulator = null;
this.frequency.dispose();
this.frequency = null;
this.detune.dispose();
this.detune = null;
this.modulationIndex.dispose();
this.modulationIndex = null;
this.harmonicity.dispose();
this.harmonicity = null;
this._modulationNode.dispose();
this._modulationNode = null;
this.oscillator = null;
this.envelope = null;
this.modulationEnvelope = null;
this.modulation = null;
return this;
};
export default Tone.FMSynth;