Tone.js/Tone/signal/EqualZero.js

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define(["Tone/core/Tone", "Tone/signal/Threshold"], function(Tone){
/**
* Output 1 if the signal is equal to 0, otherwise outputs 0
*
* @constructor
* @extends {Tone}
*/
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Tone.EqualZero = function(){
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/**
* @type {WaveShaperNode}
* @private
*/
this._equals = this.context.createWaveShaper();
/**
* @type {WaveShaperNode}
* @private
*/
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this._thresh = new Tone.Threshold(1);
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/**
* @type {WaveShaperNode}
*/
this.input = this._equals;
this._equals.connect(this._thresh);
this.output = this._thresh;
this._setEquals();
};
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Tone.extend(Tone.EqualZero);
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/**
* @private
*/
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Tone.EqualZero.prototype._setEquals = function(){
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var curveLength = 1024;
var curve = new Float32Array(curveLength);
for (var i = 0; i < curveLength; i++){
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var normalized = (i / (curveLength)) * 2 - 1;
if (normalized === 0){
curve[i] = 1;
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} else {
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curve[i] = 0;
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}
}
this._equals.curve = curve;
};
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/**
* dispose method
*/
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Tone.EqualZero.prototype.dispose = function(){
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this._equals.disconnect();
this._thresh.dispose();
this._equals = null;
this._thresh = null;
};
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return Tone.EqualZero;
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});