Tone.js/test/helper/Offline.js

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define(["Tone/core/Tone"], function (Tone) {
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//hold onto the current context
var onlineContext = Tone.context;
/**
* OFFLINE TESTING
*/
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var Offline = function(duration, channels){
duration = duration || 0.7;
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var sampleRate = 44100;
//dummy functions
this._before = Tone.noOp;
this._after = Tone.noOp;
this._test = Tone.noOp;
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channels = channels || 1;
duration = Math.floor(duration * sampleRate);
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//offline rendering context
this.context = new OfflineAudioContext(channels, duration, sampleRate);
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this.context.oncomplete = function(e){
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for (var i = 0; i < duration; i++){
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var ret = [];
for (var channel = 0; channel < channels; channel++){
var buffer = e.renderedBuffer.getChannelData(channel);
ret[channel] = buffer[i];
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}
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if (channels === 1) {
ret = ret[0];
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}
try {
this._test(ret, i / sampleRate);
} catch (e){
//reset the old context
Tone.setContext(onlineContext);
throw new Error(e);
}
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}
this._after();
//reset the old context
Tone.setContext(onlineContext);
}.bind(this);
};
Offline.prototype.run = function(){
Tone.setContext(this.context);
this._before(this.context.destination);
this.context.startRendering();
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return this;
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};
Offline.prototype.before = function(cb){
this._before = cb;
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return this;
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};
Offline.prototype.after = function(cb){
this._after = cb;
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return this;
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};
Offline.prototype.test = function(cb){
this._test = cb;
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return this;
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};
return Offline;
});