Tone.js/Tone/signal/LessThan.js

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define(["Tone/core/Tone", "Tone/signal/GreaterThan", "Tone/signal/Negate", "Tone/signal/Signal"],
function(Tone){
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"use strict";
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/**
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* @class Output 1 if the signal is less than the value, otherwise outputs 0.
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* Can compare two signals or a signal and a number.
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*
* @constructor
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* @extends {Tone.Signal}
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* @param {number=} value The value to compare to the incoming signal.
* If no value is provided, it will compare
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* <code>input[0]</code> and <code>input[1]</code>
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* @example
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* var lt = new Tone.LessThan(2);
* var sig = new Tone.Signal(-1).connect(lt);
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* //if (sig < 2) lt outputs 1
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*/
Tone.LessThan = function(value){
Tone.call(this, 2, 0);
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/**
* negate the incoming signal
* @type {Tone.Negate}
* @private
*/
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this._neg = this.input[0] = new Tone.Negate();
/**
* input < value === -input > -value
* @type {Tone.GreaterThan}
* @private
*/
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this._gt = this.output = new Tone.GreaterThan();
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/**
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* negate the signal coming from the second input
* @private
* @type {Tone.Negate}
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*/
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this._rhNeg = new Tone.Negate();
/**
* the node where the value is set
* @private
* @type {Tone.Signal}
*/
this._value = this.input[1] = new Tone.Signal(value);
//connect
this._neg.connect(this._gt);
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this._value.connect(this._rhNeg);
this._rhNeg.connect(this._gt, 0, 1);
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};
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Tone.extend(Tone.LessThan, Tone.Signal);
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/**
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* Clean up.
* @returns {Tone.LessThan} this
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*/
Tone.LessThan.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._neg.dispose();
this._neg = null;
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this._gt.dispose();
this._gt = null;
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this._rhNeg.dispose();
this._rhNeg = null;
this._value.dispose();
this._value = null;
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return this;
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};
return Tone.LessThan;
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});