Tone.js/Tone/core/context/Offline.ts

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import { getContext, setContext } from "../Global";
import { Seconds } from "../type/Units";
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import { OfflineContext } from "./OfflineContext";
import { ToneAudioBuffer } from "./ToneAudioBuffer";
/**
* Generate a buffer by rendering all of the Tone.js code within the callback using the OfflineAudioContext.
* The OfflineAudioContext is capable of rendering much faster than real time in many cases.
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* The callback function also passes in an offline instance of [[Context]] which can be used
* to schedule events along the Transport.
* @param callback All Tone.js nodes which are created and scheduled within this callback are recorded into the output Buffer.
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* @param duration the amount of time to record for.
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* @return The promise which is invoked with the ToneAudioBuffer of the recorded output.
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* @example
* //render 2 seconds of the oscillator
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* Tone.Offline(() => {
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* //only nodes created in this callback will be recorded
* var oscillator = new Tone.Oscillator().toDestination().start(0)
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* //schedule their events
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* }, 2).then((buffer) => {
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* //do something with the output buffer
* })
* @example
* //can also schedule events along the Transport
* //using the passed in Offline Transport
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* Tone.Offline(({ transport }) => {
* var osc = new Tone.Oscillator().toDestination()
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* transport.schedule(function(time){
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* osc.start(time).stop(time + 0.1)
* }, 1)
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* transport.start(0.2)
* }, 4).then((buffer) => {
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* //do something with the output buffer
* })
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* @category Core
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*/
export async function Offline(
callback: (context: OfflineContext) => Promise<void> | void,
duration: Seconds,
channels: number = 2,
sampleRate: number = getContext().sampleRate,
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): Promise<ToneAudioBuffer> {
// set the OfflineAudioContext based on the current context
const originalContext = getContext();
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const context = new OfflineContext(channels, duration, sampleRate);
setContext(context);
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// invoke the callback/scheduling
await callback(context);
// then render the audio
const bufferPromise = context.render();
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// return the original AudioContext
setContext(originalContext);
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// await the rendering
const buffer = await bufferPromise;
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// return the audio
return new ToneAudioBuffer(buffer);
}