mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-29 13:03:06 +00:00
208 lines
5.5 KiB
TypeScript
208 lines
5.5 KiB
TypeScript
|
import { StereoEffect, StereoEffectOptions } from "../effect/StereoEffect";
|
||
|
import { Degrees, Frequency, Milliseconds, NormalRange, Seconds } from "../core/type/Units";
|
||
|
import { ToneOscillatorType } from "../source/oscillator/OscillatorInterface";
|
||
|
import { optionsFromArguments } from "../core/util/Defaults";
|
||
|
import { LFO } from "../source/oscillator/LFO";
|
||
|
import { Delay } from "../core/context/Delay";
|
||
|
import { Signal } from "../signal/Signal";
|
||
|
import { readOnly } from "../core/util/Interface";
|
||
|
import { Gain } from "../core/context/Gain";
|
||
|
|
||
|
export interface ChorusOptions extends StereoEffectOptions {
|
||
|
frequency: Frequency;
|
||
|
delayTime: Milliseconds;
|
||
|
depth: NormalRange;
|
||
|
type: ToneOscillatorType;
|
||
|
spread: Degrees;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Chorus is a stereo chorus effect composed of
|
||
|
* a left and right delay with a Tone.LFO applied to the delayTime of each channel.
|
||
|
* Inspiration from [Tuna.js](https://github.com/Dinahmoe/tuna/blob/master/tuna.js).
|
||
|
* Read more on the chorus effect on [SoundOnSound](http://www.soundonsound.com/sos/jun04/articles/synthsecrets.htm).
|
||
|
*
|
||
|
* @example
|
||
|
* import { Chorus, PolySynth } from "tone";
|
||
|
* const chorus = new Chorus(4, 2.5, 0.5);
|
||
|
* const synth = new PolySynth().connect(chorus);
|
||
|
* synth.triggerAttackRelease(["C3", "E3", "G3"], "8n");
|
||
|
*/
|
||
|
export class Chorus extends StereoEffect<ChorusOptions> {
|
||
|
|
||
|
readonly name: string = "Chorus";
|
||
|
|
||
|
/**
|
||
|
* the depth of the chorus
|
||
|
*/
|
||
|
private _depth: NormalRange;
|
||
|
|
||
|
/**
|
||
|
* the delayTime in seconds.
|
||
|
*/
|
||
|
private _delayTime: Seconds;
|
||
|
|
||
|
/**
|
||
|
* the lfo which controls the delayTime
|
||
|
*/
|
||
|
private _lfoL: LFO
|
||
|
|
||
|
/**
|
||
|
* another LFO for the right side with a 180 degree phase diff
|
||
|
*/
|
||
|
private _lfoR: LFO
|
||
|
|
||
|
/**
|
||
|
* delay for left
|
||
|
*/
|
||
|
private _delayNodeL: Delay;
|
||
|
|
||
|
/**
|
||
|
* delay for right
|
||
|
*/
|
||
|
private _delayNodeR: Delay;
|
||
|
|
||
|
/**
|
||
|
* The frequency of the LFO which modulates the delayTime.
|
||
|
*/
|
||
|
readonly frequency: Signal<"frequency">
|
||
|
|
||
|
/**
|
||
|
* Pass the left signal through
|
||
|
*/
|
||
|
private _passThroughL: Gain;
|
||
|
|
||
|
/**
|
||
|
* Pass the right signal through
|
||
|
*/
|
||
|
private _passThroughR: Gain;
|
||
|
|
||
|
/**
|
||
|
* @param frequency The frequency of the LFO.
|
||
|
* @param delayTime The delay of the chorus effect in ms.
|
||
|
* @param depth The depth of the chorus.
|
||
|
*/
|
||
|
constructor(frequency?: Frequency, delayTime?: Milliseconds, depth?: NormalRange);
|
||
|
constructor(options?: Partial<ChorusOptions>);
|
||
|
constructor() {
|
||
|
|
||
|
super(optionsFromArguments(Chorus.getDefaults(), arguments, ["order"]));
|
||
|
const options = optionsFromArguments(Chorus.getDefaults(), arguments, ["order"]);
|
||
|
|
||
|
this._depth = options.depth;
|
||
|
this._delayTime = options.delayTime / 1000;
|
||
|
this._lfoL = new LFO({
|
||
|
context: this.context,
|
||
|
frequency: options.frequency,
|
||
|
min: 0,
|
||
|
max: 1,
|
||
|
});
|
||
|
this._lfoR = new LFO({
|
||
|
context: this.context,
|
||
|
frequency: options.frequency,
|
||
|
min: 0,
|
||
|
max: 1,
|
||
|
phase: 180
|
||
|
});
|
||
|
this._delayNodeL = new Delay({ context: this.context });
|
||
|
this._delayNodeR = new Delay({ context: this.context });
|
||
|
this._passThroughL = new Gain({ context: this.context });
|
||
|
this._passThroughR = new Gain({ context: this.context });
|
||
|
this.frequency = this._lfoL.frequency;
|
||
|
readOnly(this, ["frequency"]);
|
||
|
// have one LFO frequency control the other
|
||
|
this._lfoL.frequency.connect(this._lfoR.frequency);
|
||
|
|
||
|
// connections
|
||
|
this.connectEffectLeft(this._delayNodeL);
|
||
|
this.connectEffectRight(this._delayNodeR);
|
||
|
// and pass through to make the detune apparent
|
||
|
this.connectEffectLeft(this._passThroughL);
|
||
|
this.connectEffectRight(this._passThroughR);
|
||
|
// lfo setup
|
||
|
this._lfoL.connect(this._delayNodeL.delayTime);
|
||
|
this._lfoR.connect(this._delayNodeR.delayTime);
|
||
|
// start the lfo
|
||
|
this._lfoL.start();
|
||
|
this._lfoR.start();
|
||
|
// set the initial values
|
||
|
this.depth = this._depth;
|
||
|
this.type = options.type;
|
||
|
this.spread = options.spread;
|
||
|
}
|
||
|
|
||
|
static getDefaults(): ChorusOptions {
|
||
|
return Object.assign(StereoEffect.getDefaults(), {
|
||
|
frequency: 1.5,
|
||
|
delayTime: 3.5,
|
||
|
depth: 0.7,
|
||
|
type: "sine" as "sine",
|
||
|
spread: 180
|
||
|
});
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* The depth of the effect. A depth of 1 makes the delayTime
|
||
|
* modulate between 0 and 2*delayTime (centered around the delayTime).
|
||
|
*/
|
||
|
get depth(): NormalRange {
|
||
|
return this._depth;
|
||
|
}
|
||
|
set depth(depth) {
|
||
|
this._depth = depth;
|
||
|
let deviation = this._delayTime * depth;
|
||
|
this._lfoL.min = Math.max(this._delayTime - deviation, 0);
|
||
|
this._lfoL.max = this._delayTime + deviation;
|
||
|
this._lfoR.min = Math.max(this._delayTime - deviation, 0);
|
||
|
this._lfoR.max = this._delayTime + deviation;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* The delayTime in milliseconds of the chorus. A larger delayTime
|
||
|
* will give a more pronounced effect. Nominal range a delayTime
|
||
|
* is between 2 and 20ms.
|
||
|
*/
|
||
|
get delayTime(): Milliseconds {
|
||
|
return this._delayTime * 1000;
|
||
|
}
|
||
|
set delayTime(delayTime) {
|
||
|
this._delayTime = delayTime / 1000;
|
||
|
this.depth = this._depth;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* The oscillator type of the LFO.
|
||
|
*/
|
||
|
get type(): ToneOscillatorType {
|
||
|
return this._lfoL.type;
|
||
|
}
|
||
|
set type(type) {
|
||
|
this._lfoL.type = type;
|
||
|
this._lfoR.type = type;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Amount of stereo spread. When set to 0, both LFO's will be panned centrally.
|
||
|
* When set to 180, LFO's will be panned hard left and right respectively.
|
||
|
*/
|
||
|
get spread(): Degrees {
|
||
|
return this._lfoR.phase - this._lfoL.phase;
|
||
|
}
|
||
|
set spread(spread) {
|
||
|
this._lfoL.phase = 90 - (spread/2);
|
||
|
this._lfoR.phase = (spread/2) + 90;
|
||
|
}
|
||
|
|
||
|
dispose(): this {
|
||
|
super.dispose();
|
||
|
this._lfoL.dispose();
|
||
|
this._lfoR.dispose();
|
||
|
this._delayNodeL.dispose();
|
||
|
this._delayNodeR.dispose();
|
||
|
this._passThroughL.dispose();
|
||
|
this._passThroughR.dispose();
|
||
|
this.frequency.dispose();
|
||
|
return this;
|
||
|
}
|
||
|
}
|