Tone.js/Tone/instrument/AMSynth.js

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import Tone from "../core/Tone";
import "../instrument/Synth";
import "../signal/Signal";
import "../signal/Multiply";
import "../instrument/Monophonic";
import "../signal/AudioToGain";
import "../core/Gain";
/**
* @class AMSynth uses the output of one Tone.Synth to modulate the
* amplitude of another Tone.Synth. The harmonicity (the ratio between
* the two signals) affects the timbre of the output signal greatly.
* Read more about Amplitude Modulation Synthesis on
* [SoundOnSound](https://web.archive.org/web/20160404103653/http://www.soundonsound.com:80/sos/mar00/articles/synthsecrets.htm).
* <img src="https://docs.google.com/drawings/d/1TQu8Ed4iFr1YTLKpB3U1_hur-UwBrh5gdBXc8BxfGKw/pub?w=1009&h=457">
*
* @constructor
* @extends {Tone.Monophonic}
* @param {Object} [options] the options available for the synth
* see defaults below
* @example
* var synth = new Tone.AMSynth().toMaster();
* synth.triggerAttackRelease("C4", "4n");
*/
Tone.AMSynth = function(options){
options = Tone.defaultArg(options, Tone.AMSynth.defaults);
Tone.Monophonic.call(this, options);
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/**
* The carrier voice.
* @type {Tone.Synth}
* @private
*/
this._carrier = new Tone.Synth();
this._carrier.volume.value = -10;
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/**
* The carrier's oscillator
* @type {Tone.Oscillator}
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*/
this.oscillator = this._carrier.oscillator.set(options.oscillator);
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/**
* The carrier's envelope
* @type {Tone.AmplitudeEnvelope}
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*/
this.envelope = this._carrier.envelope.set(options.envelope);
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/**
* The modulator voice.
* @type {Tone.Synth}
* @private
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*/
this._modulator = new Tone.Synth();
this._modulator.volume.value = -10;
/**
* The modulator's oscillator which is applied
* to the amplitude of the oscillator
* @type {Tone.Oscillator}
*/
this.modulation = this._modulator.oscillator.set(options.modulation);
/**
* The modulator's envelope
* @type {Tone.AmplitudeEnvelope}
*/
this.modulationEnvelope = this._modulator.envelope.set(options.modulationEnvelope);
/**
* The frequency.
* @type {Frequency}
* @signal
*/
this.frequency = new Tone.Signal(440, Tone.Type.Frequency);
/**
* The detune in cents
* @type {Cents}
* @signal
*/
this.detune = new Tone.Signal(options.detune, Tone.Type.Cents);
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/**
* Harmonicity is the ratio between the two voices. A harmonicity of
* 1 is no change. Harmonicity = 2 means a change of an octave.
* @type {Positive}
* @signal
* @example
* //pitch voice1 an octave below voice0
* synth.harmonicity.value = 0.5;
*/
this.harmonicity = new Tone.Multiply(options.harmonicity);
this.harmonicity.units = Tone.Type.Positive;
/**
* convert the -1,1 output to 0,1
* @type {Tone.AudioToGain}
* @private
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*/
this._modulationScale = new Tone.AudioToGain();
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/**
* the node where the modulation happens
* @type {Tone.Gain}
* @private
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*/
this._modulationNode = new Tone.Gain();
//control the two voices frequency
this.frequency.connect(this._carrier.frequency);
this.frequency.chain(this.harmonicity, this._modulator.frequency);
this.detune.fan(this._carrier.detune, this._modulator.detune);
this._modulator.chain(this._modulationScale, this._modulationNode.gain);
this._carrier.chain(this._modulationNode, this.output);
this._readOnly(["frequency", "harmonicity", "oscillator", "envelope", "modulation", "modulationEnvelope", "detune"]);
};
Tone.extend(Tone.AMSynth, Tone.Monophonic);
/**
* @static
* @type {Object}
*/
Tone.AMSynth.defaults = {
"harmonicity" : 3,
"detune" : 0,
"oscillator" : {
"type" : "sine"
},
"envelope" : {
"attack" : 0.01,
"decay" : 0.01,
"sustain" : 1,
"release" : 0.5
},
"modulation" : {
"type" : "square"
},
"modulationEnvelope" : {
"attack" : 0.5,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
}
};
/**
* trigger the attack portion of the note
*
* @param {Time} [time=now] the time the note will occur
* @param {NormalRange} [velocity=1] the velocity of the note
* @private
* @returns {Tone.AMSynth} this
*/
Tone.AMSynth.prototype._triggerEnvelopeAttack = function(time, velocity){
//the port glide
time = this.toSeconds(time);
//the envelopes
this._carrier._triggerEnvelopeAttack(time, velocity);
this._modulator._triggerEnvelopeAttack(time);
return this;
};
/**
* trigger the release portion of the note
*
* @param {Time} [time=now] the time the note will release
* @private
* @returns {Tone.AMSynth} this
*/
Tone.AMSynth.prototype._triggerEnvelopeRelease = function(time){
this._carrier._triggerEnvelopeRelease(time);
this._modulator._triggerEnvelopeRelease(time);
return this;
};
/**
* clean up
* @returns {Tone.AMSynth} this
*/
Tone.AMSynth.prototype.dispose = function(){
Tone.Monophonic.prototype.dispose.call(this);
this._writable(["frequency", "harmonicity", "oscillator", "envelope", "modulation", "modulationEnvelope", "detune"]);
this._carrier.dispose();
this._carrier = null;
this._modulator.dispose();
this._modulator = null;
this.frequency.dispose();
this.frequency = null;
this.detune.dispose();
this.detune = null;
this.harmonicity.dispose();
this.harmonicity = null;
this._modulationScale.dispose();
this._modulationScale = null;
this._modulationNode.dispose();
this._modulationNode = null;
this.oscillator = null;
this.envelope = null;
this.modulationEnvelope = null;
this.modulation = null;
return this;
};
export default Tone.AMSynth;