Tone.js/Tone/core/Note.js

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define(["Tone/core/Tone", "Tone/core/Transport"], function(Tone){
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"use strict";
/**
* @class A timed note. Creating a note will register a callback
* which will be invoked on the channel at the time with
* whatever value was specified.
*
* @constructor
* @param {number|string} channel the channel name of the note
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* @param {Tone.Time} time the time when the note will occur
* @param {string|number|Object|Array} value the value of the note
*/
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Tone.Note = function(channel, time, value){
/**
* the value of the note. This value is returned
* when the channel callback is invoked.
*
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* @type {string|number|Object}
*/
this.value = value;
/**
* the channel name or number
*
* @type {string|number}
* @private
*/
this._channel = channel;
/**
* an internal reference to the id of the timeline
* callback which is set.
*
* @type {number}
* @private
*/
this._timelineID = Tone.Transport.setTimeline(this._trigger.bind(this), time);
};
/**
* invoked by the timeline
* @private
* @param {number} time the time at which the note should play
*/
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Tone.Note.prototype._trigger = function(time){
//invoke the callback
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channelCallbacks(this._channel, time, this.value);
};
/**
* clean up
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* @returns {Tone.Note} `this`
*/
Tone.Note.prototype.dispose = function(){
Tone.Tranport.clearTimeline(this._timelineID);
this.value = null;
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return this;
};
/**
* @private
* @static
* @type {Object}
*/
var NoteChannels = {};
/**
* invoke all of the callbacks on a specific channel
* @private
*/
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function channelCallbacks(channel, time, value){
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if (NoteChannels.hasOwnProperty(channel)){
var callbacks = NoteChannels[channel];
for (var i = 0, len = callbacks.length; i < len; i++){
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var callback = callbacks[i];
if (Array.isArray(value)){
callback.apply(window, [time].concat(value));
} else {
callback(time, value);
}
}
}
}
/**
* listen to a specific channel, get all of the note callbacks
* @static
* @param {string|number} channel the channel to route note events from
* @param {function(*)} callback callback to be invoked when a note will occur
* on the specified channel
*/
Tone.Note.route = function(channel, callback){
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if (NoteChannels.hasOwnProperty(channel)){
NoteChannels[channel].push(callback);
} else {
NoteChannels[channel] = [callback];
}
};
/**
* remove a callback from a channel
* @static
*/
Tone.Note.unroute = function(channel, callback){
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if (NoteChannels.hasOwnProperty(channel)){
var channelCallback = NoteChannels[channel];
var index = channelCallback.indexOf(callback);
if (index !== -1){
NoteChannels[channel].splice(index, 1);
}
}
};
/**
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* Parses a score and registers all of the notes along the timeline.
*
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* Scores are a JSON object with instruments at the top level
* and an array of time and values. The value of a note can be 0 or more
* parameters.
*
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* The only requirement for the score format is that the time is the first (or only)
* value in the array. All other values are optional and will be passed into the callback
* function registered using ""
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*
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* ```javascript
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* var score = {
* "synth" : [["0", "C3"], ["0:1", "D3"], ["0:2", "E3"], ... ],
* "bass" : [["0", "C2"], ["1:0", "A2"], ["2:0", "C2"], ["3:0", "A2"], ... ],
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* "kick" : ["0", "0:2", "1:0", "1:2", "2:0", ... ],
* //...
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* };
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* ```
*
* To convert MIDI files to score notation, take a look at utils/MidiToScore.js
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*
* @static
* @param {Object} score
* @return {Array<Tone.Note>} an array of all of the notes that were created
*/
Tone.Note.parseScore = function(score){
var notes = [];
for (var inst in score){
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var part = score[inst];
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if (inst === "tempo"){
Tone.Transport.setBpm(part);
} else if (inst === "timeSignature"){
Tone.Transport.setTimeSignature(part[0], part[1]);
} else if (Array.isArray(part)){
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for (var i = 0; i < part.length; i++){
var noteDescription = part[i];
var note;
if (Array.isArray(noteDescription)){
var time = noteDescription[0];
var value = noteDescription.slice(1);
note = new Tone.Note(inst, time, value);
} else {
note = new Tone.Note(inst, noteDescription);
}
notes.push(note);
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}
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} else {
throw new TypeError("score parts must be Arrays");
}
}
return notes;
};
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///////////////////////////////////////////////////////////////////////////
// MUSIC NOTES
//
// Augments Tone.prototype to include note methods
///////////////////////////////////////////////////////////////////////////
var noteToIndex = { "c" : 0, "c#" : 1, "db" : 1, "d" : 2, "d#" : 3, "eb" : 3,
"e" : 4, "f" : 5, "f#" : 6, "gb" : 6, "g" : 7, "g#" : 8, "ab" : 8,
"a" : 9, "a#" : 10, "bb" : 10, "b" : 11
};
var noteIndexToNote = ["C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"];
var middleC = 261.6255653005986;
/**
* convert a note name to frequency (i.e. A4 to 440)
* defined in "Tone/core/Note"
*
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* @param {string} note
* @return {number}
*/
Tone.prototype.noteToFrequency = function(note){
//break apart the note by frequency and octave
var parts = note.split(/(\d+)/);
if (parts.length === 3){
var index = noteToIndex[parts[0].toLowerCase()];
var octave = parts[1];
var noteNumber = index + parseInt(octave, 10) * 12;
return Math.pow(2, (noteNumber - 48) / 12) * middleC;
} else {
return 0;
}
};
/**
* test if a string is in note format: i.e. "C4"
* @param {string|number} note the note to test
* @return {boolean} true if it's in the form of a note
* @method isNotation
* @lends Tone.prototype.isNotation
*/
Tone.prototype.isNote = ( function(){
var noteFormat = new RegExp(/[a-g]{1}([b#]{1}|[b#]{0})[0-9]+$/i);
return function(note){
if (typeof note === "string"){
note = note.toLowerCase();
}
return noteFormat.test(note);
};
})();
/**
* a pointer to the previous toFrequency method
* @private
* @function
*/
Tone.prototype._overwrittenToFrequency = Tone.prototype.toFrequency;
/**
* a to frequency method which accepts frequencies in the form
* of notes ("C#4"), frequencies as strings ("49hz"), frequency numbers,
* or notation ("4n")
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* @param {string|number} note the note name or notation
* @return {number} the frequency as a number
*/
Tone.prototype.toFrequency = function(note){
if (this.isNote(note)){
note = this.noteToFrequency(note);
}
return this._overwrittenToFrequency(note);
};
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/**
* convert a note name (i.e. A4, C#5, etc to a frequency)
* defined in "Tone/core/Note"
*
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* @param {number} freq
* @return {string}
*/
Tone.prototype.frequencyToNote = function(freq){
var log = Math.log(freq / middleC) / Math.LN2;
var noteNumber = Math.round(12 * log) + 48;
var octave = Math.floor(noteNumber/12);
var noteName = noteIndexToNote[noteNumber % 12];
return noteName + octave.toString();
};
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/**
* convert an interval (in semitones) to a frequency ratio
* defined in "Tone/core/Note"
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*
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* ```javascript
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* tone.intervalToFrequencyRatio(0); // returns 1
* tone.intervalToFrequencyRatio(12); // returns 2
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* ```
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*
* @param {number} interval the number of semitones above the base note
* @return {number} the frequency ratio
*/
Tone.prototype.intervalToFrequencyRatio = function(interval){
return Math.pow(2,(interval/12));
};
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/**
* convert a midi note number into a note name
* defined in "Tone/core/Note"
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*
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* ```javascript
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* tone.midiToNote(60); // returns "C3"
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* ```
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*
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* @param {number} midiNumber the midi note number
* @return {string} the note's name and octave
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*/
Tone.prototype.midiToNote = function(midiNumber){
var octave = Math.floor(midiNumber / 12) - 2;
var note = midiNumber % 12;
return noteIndexToNote[note] + octave;
};
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/**
* convert a note to it's midi value
* defined in "Tone/core/Note"
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*
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* ```javascript
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* tone.noteToMidi("C3"); // returns 60
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* ```
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*
* @param {string} note the note name (i.e. "C3")
* @return {number} the midi value of that note
*/
Tone.prototype.noteToMidi = function(note){
//break apart the note by frequency and octave
var parts = note.split(/(\d+)/);
if (parts.length === 3){
var index = noteToIndex[parts[0].toLowerCase()];
var octave = parts[1];
return index + (parseInt(octave, 10) + 2) * 12;
} else {
return 0;
}
};
return Tone.Note;
});