Tone.js/Tone/signal/GreaterThanZero.js

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define(["Tone/core/Tone", "Tone/signal/Signal", "Tone/signal/Multiply"], function(Tone){
"use strict";
/**
* @private
* @static
* @type {Float32Array}
*/
var threshCurve = new Float32Array(2048);
//set the value
for (var i = 0; i < threshCurve.length; i++){
var normalized = (i / (threshCurve.length)) * 2 - 1;
var val;
if (normalized <= 0){
val = 0;
} else {
val = 1;
}
threshCurve[i] = val;
}
/**
* @class GreaterThanZero outputs 1 when the input is strictly greater than zero
*
* @constructor
* @extends {Tone}
*/
Tone.GreaterThanZero = function(){
/**
* @type {WaveShaperNode}
* @private
*/
this._thresh = this.context.createWaveShaper();
this._thresh.curve = threshCurve;
/**
* scale the first thresholded signal by a large value.
* this will help with values which are very close to 0
* @type {Tone.Multiply}
* @private
*/
this._scale = new Tone.Multiply(10000);
/**
* @type {WaveShaperNode}
*/
this.input = this._scale;
/**
* @type {WaveShaperNode}
*/
this.output = this._thresh;
//connections
this._scale.connect(this._thresh);
};
Tone.extend(Tone.GreaterThanZero);
/**
* borrows the method from {@link Tone.Signal}
*
* @function
*/
Tone.GreaterThanZero.prototype.connect = Tone.Signal.prototype.connect;
/**
* dispose method
*/
Tone.GreaterThanZero.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._scale.dispose();
this._thresh.disconnect();
this._thresh = null;
this._scale = null;
};
return Tone.GreaterThanZero;
});