Tone.js/Tone/instrument/FMSynth.js

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define(["Tone/core/Tone", "Tone/instrument/MonoSynth", "Tone/signal/Signal", "Tone/signal/Multiply", "Tone/instrument/Monophonic"],
function(Tone){
"use strict";
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/**
* @class the FMSynth is composed of two MonoSynths where one MonoSynth is the
* carrier and the second is the modulator.
*
* @constructor
* @extends {Tone.Monophonic}
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* @param {Object} options the options available for the synth
* see defaults below
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* @example
* var fmSynth = new Tone.FMSynth();
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*/
Tone.FMSynth = function(options){
options = this.defaultArg(options, Tone.FMSynth.defaults);
Tone.Monophonic.call(this, options);
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/**
* the first voice
* @type {Tone.MonoSynth}
*/
this.carrier = new Tone.MonoSynth(options.carrier);
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this.carrier.volume.value = -10;
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/**
* the second voice
* @type {Tone.MonoSynth}
*/
this.modulator = new Tone.MonoSynth(options.modulator);
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this.modulator.volume.value = -10;
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/**
* the frequency control
* @type {Tone.Signal}
*/
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this.frequency = new Tone.Signal(440, Tone.Signal.Units.Frequency);
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/**
* the ratio between the two voices
* @type {Tone.Multiply}
* @private
*/
this._harmonicity = new Tone.Multiply(options.harmonicity);
/**
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*
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*
* @type {Tone.Multiply}
* @private
*/
this._modulationIndex = new Tone.Multiply(options.modulationIndex);
/**
* the node where the modulation happens
* @type {GainNode}
* @private
*/
this._modulationNode = this.context.createGain();
//control the two voices frequency
this.frequency.connect(this.carrier.frequency);
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this.frequency.chain(this._harmonicity, this.modulator.frequency);
this.frequency.chain(this._modulationIndex, this._modulationNode);
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this.modulator.connect(this._modulationNode.gain);
this._modulationNode.gain.value = 0;
this._modulationNode.connect(this.carrier.frequency);
this.carrier.connect(this.output);
};
Tone.extend(Tone.FMSynth, Tone.Monophonic);
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/**
* @static
* @type {Object}
*/
Tone.FMSynth.defaults = {
"harmonicity" : 3,
"modulationIndex" : 10,
"carrier" : {
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"volume" : -10,
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"portamento" : 0,
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"oscillator" : {
"type" : "sine"
},
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"envelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
},
"filterEnvelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5,
"min" : 20000,
"max" : 20000
}
},
"modulator" : {
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"volume" : -10,
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"portamento" : 0,
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"oscillator" : {
"type" : "triangle"
},
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"envelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
},
"filterEnvelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5,
"min" : 20000,
"max" : 20000
}
}
};
/**
* trigger the attack portion of the note
*
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* @param {Tone.Time} [time=now] the time the note will occur
* @param {number} [velocity=1] the velocity of the note
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* @returns {Tone.FMSynth} `this`
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*/
Tone.FMSynth.prototype.triggerEnvelopeAttack = function(time, velocity){
//the port glide
time = this.toSeconds(time);
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//the envelopes
this.carrier.envelope.triggerAttack(time, velocity);
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this.modulator.envelope.triggerAttack(time);
this.carrier.filterEnvelope.triggerAttack(time);
this.modulator.filterEnvelope.triggerAttack(time);
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return this;
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};
/**
* trigger the release portion of the note
*
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* @param {Tone.Time} [time=now] the time the note will release
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* @returns {Tone.FMSynth} `this`
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*/
Tone.FMSynth.prototype.triggerEnvelopeRelease = function(time){
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this.carrier.triggerRelease(time);
this.modulator.triggerRelease(time);
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return this;
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};
/**
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* The ratio between the two carrier and the modulator.
* @memberOf Tone.FMSynth#
* @type {number}
* @name harmonicity
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*/
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Object.defineProperty(Tone.FMSynth.prototype, "harmonicity", {
get : function(){
return this._harmonicity.value;
},
set : function(harm){
this._harmonicity.value = harm;
}
});
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/**
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* The modulation index which is in essence the depth or amount of the modulation. In other terms it is the
* ratio of the frequency of the modulating signal (mf) to the amplitude of the
* modulating signal (ma) -- as in ma/mf.
* @memberOf Tone.FMSynth#
* @type {number}
* @name modulationIndex
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*/
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Object.defineProperty(Tone.FMSynth.prototype, "modulationIndex", {
get : function(){
return this._modulationIndex.value;
},
set : function(mod){
this._modulationIndex.value = mod;
}
});
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/**
* clean up
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* @returns {Tone.FMSynth} `this`
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*/
Tone.FMSynth.prototype.dispose = function(){
Tone.Monophonic.prototype.dispose.call(this);
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this.carrier.dispose();
this.carrier = null;
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this.modulator.dispose();
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this.modulator = null;
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this.frequency.dispose();
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this.frequency = null;
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this._modulationIndex.dispose();
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this._modulationIndex = null;
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this._harmonicity.dispose();
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this._harmonicity = null;
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this._modulationNode.disconnect();
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this._modulationNode = null;
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return this;
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};
return Tone.FMSynth;
});