2015-08-31 20:59:36 +00:00
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define(["Tone/core/Tone", "Tone/signal/Signal", "Tone/core/Gain"], function(Tone){
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2015-03-24 20:30:04 +00:00
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"use strict";
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/**
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2015-07-02 00:19:58 +00:00
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* @class Tone.Volume is a simple volume node, useful for creating a volume fader.
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2015-03-24 20:30:04 +00:00
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*
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* @extends {Tone}
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* @constructor
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2015-06-20 19:50:57 +00:00
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* @param {Decibels} [volume=0] the initial volume
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2015-03-24 20:30:04 +00:00
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* @example
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2015-06-14 05:09:06 +00:00
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* var vol = new Tone.Volume(-12);
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* instrument.chain(vol, Tone.Master);
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2015-03-24 20:30:04 +00:00
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*/
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2015-08-28 22:32:32 +00:00
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Tone.Volume = function(){
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2015-11-01 22:49:33 +00:00
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var options = this.optionsObject(arguments, ["volume"], Tone.Volume.defaults);
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2015-03-24 20:30:04 +00:00
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2015-11-01 22:49:33 +00:00
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/**
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* the output node
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* @type {GainNode}
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* @private
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*/
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this.output = this.input = new Tone.Gain(options.volume, Tone.Type.Decibels);
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/**
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* The volume control in decibels.
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* @type {Decibels}
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* @signal
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*/
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this.volume = this.output.gain;
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this._readOnly("volume");
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2015-03-24 20:30:04 +00:00
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};
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2015-11-01 22:49:33 +00:00
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Tone.extend(Tone.Volume);
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2015-03-24 20:30:04 +00:00
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2015-08-28 22:32:32 +00:00
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/**
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* Defaults
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* @type {Object}
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* @const
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* @static
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*/
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Tone.Volume.defaults = {
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2015-11-01 22:49:33 +00:00
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"volume" : 0
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};
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/**
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* clean up
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* @returns {Tone.Volume} this
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*/
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Tone.Volume.prototype.dispose = function(){
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this.input.dispose();
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Tone.prototype.dispose.call(this);
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this._writable("volume");
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this.volume.dispose();
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this.volume = null;
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return this;
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2015-03-24 20:30:04 +00:00
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};
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return Tone.Volume;
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});
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