Tone.js/Tone/instrument/DuoSynth.js

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define(["Tone/core/Tone", "Tone/instrument/MonoSynth", "Tone/component/LFO", "Tone/signal/Signal", "Tone/signal/Multiply"],
function(Tone){
/**
* @class the DuoSynth is a monophonic synth composed of two
* MonoSynths run in parallel with control over the
* frequency ratio between the two voices and vibrato effect.
*
* @constructor
* @extends {Tone}
* @param {Object} options the options available for the synth
* see defaults below
*/
Tone.DuoSynth = function(options){
options = this.defaultArg(options, Tone.DuoSynth.defaults);
/**
* the output
* @type {GainNode}
*/
this.output = this.context.createGain();
/**
* the first voice
* @type {Tone.MonoSynth}
*/
this.voice0 = new Tone.MonoSynth(options.voice0);
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this.voice0.setVolume(-10);
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/**
* the second voice
* @type {Tone.MonoSynth}
*/
this.voice1 = new Tone.MonoSynth(options.voice1);
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this.voice1.setVolume(-10);
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/**
* the vibrato lfo
* @type {Tone.LFO}
*/
this._vibrato = new Tone.LFO(options.vibratoRate, -50, 50);
this._vibrato.start();
/**
* the vibrato gain
* @type {GainNode}
* @private
*/
this._vibratoGain = this.context.createGain();
this._vibratoGain.gain.value = options.vibratoAmount;
/**
* the delay before the vibrato starts
* @type {number}
*/
this._vibratoDelay = this.toSeconds(options.vibratoDelay);
/**
* the amount before the vibrato starts
* @type {number}
*/
this._vibratoAmount = options.vibratoAmount;
/**
* the glide time between notes
* @type {number}
*/
this.portamento = this.toSeconds(options.portamento);
/**
* the frequency control
* @type {Tone.Signal}
*/
this.frequency = new Tone.Signal(440);
/**
* the ratio between the two voices
* @type {Tone.Multiply}
* @private
*/
this._frequencyRatio = new Tone.Multiply(options.voiceRatio);
//control the two voices frequency
this.fan(this.frequency, this.voice0.frequency, this._frequencyRatio);
this._frequencyRatio.connect(this.voice1.frequency);
this._vibrato.connect(this._vibratoGain);
this.fan(this._vibratoGain, this.voice0.detune, this.voice1.detune);
this.voice0.connect(this.output);
this.voice1.connect(this.output);
};
Tone.extend(Tone.DuoSynth);
/**
* @static
* @type {Object}
*/
Tone.DuoSynth.defaults = {
"vibratoAmount" : 0.5,
"vibratoRate" : 5,
"vibratoDelay" : 1,
"portamento" : 0.05,
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"voiceRatio" : 1.5,
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"voice0" : {
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"volume" : -10,
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"portamento" : 0,
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"oscType" : "sine",
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"filterEnvelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
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},
"envelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
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}
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},
"voice1" : {
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"volume" : -10,
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"portamento" : 0,
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"oscType" : "sine",
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"filterEnvelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
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},
"envelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
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}
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}
};
/**
* trigger the attack portion of the note
*
* @param {string|number} note the note frequency or note name
* @param {Tone.Time=} [time=now] the time the note will occur
*/
Tone.DuoSynth.prototype.triggerAttack = function(note, time){
//the envelopes
this.voice0.envelope.triggerAttack(time);
this.voice1.envelope.triggerAttack(time);
this.voice0.filterEnvelope.triggerExponentialAttack(time);
this.voice1.filterEnvelope.triggerExponentialAttack(time);
//the port glide
time = this.toSeconds(time);
if (this.portamento > 0){
var currentNote = this.frequency.getValue();
this.frequency.setValueAtTime(currentNote, time);
this.frequency.exponentialRampToValueAtTime(note, time + this.portamento);
} else {
this.frequency.setValueAtTime(note, time);
}
//the vibrato
if (this._vibratoDelay > 0 && this._vibratoAmount > 0){
this._vibratoGain.gain.setValueAtTime(0, time);
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//50 ms ramp to full vibrato
this._vibratoGain.gain.setValueAtTime(0, time + this._vibratoDelay - 0.05);
this._vibratoGain.gain.linearRampToValueAtTime(this._vibratoAmount, time + this._vibratoDelay);
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}
};
/**
* trigger the release portion of the note
*
* @param {string|number} note the note frequency or note name
* @param {Tone.Time=} [time=now] the time the note will release
*/
Tone.DuoSynth.prototype.triggerRelease = function(time){
this.voice0.triggerRelease(time);
this.voice1.triggerRelease(time);
};
/**
* set the ratio between the two oscillator
* @param {number} ratio
*/
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Tone.DuoSynth.prototype.setVoiceRatio = function(ratio){
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this._frequencyRatio.setValue(ratio);
};
/**
* the glide time between frequencies
* @param {Tone.Time} port
*/
Tone.DuoSynth.prototype.setPortamento = function(port){
this.portamento = this.toSeconds(port);
};
/**
* the delay before the vibrato kicks in
* @param {Tone.Time} delay
*/
Tone.DuoSynth.prototype.setVibratoDelay = function(delay){
this._vibratoDelay = this.toSeconds(delay);
};
/**
* the vibrato amount. 1 is full vib. 0 is none.
* @param {number} amount an amount between 0-1
*/
Tone.DuoSynth.prototype.setVibratoAmount = function(amount){
this._vibratoAmount = amount;
this._vibratoGain.gain.setValueAtTime(amount, this.now());
};
/**
* the rate of the vibrato
* @param {number} rate
*/
Tone.DuoSynth.prototype.setVibratoRate = function(rate){
this._vibrato.setFrequency(rate);
};
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/**
* set the volume of the instrument.
* borrowed from {@link Tone.Source}
* @function
*/
Tone.DuoSynth.prototype.setVolume = Tone.Source.prototype.setVolume;
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/**
* bulk setter
* @param {Object} param
*/
Tone.DuoSynth.prototype.set = function(params){
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if (!this.isUndef(params.voiceRatio)) this.setVoiceRatio(params.voiceRatio);
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if (!this.isUndef(params.vibratoRate)) this.setVibratoRate(params.vibratoRate);
if (!this.isUndef(params.vibratoAmount)) this.setVibratoAmount(params.vibratoAmount);
if (!this.isUndef(params.vibratoDelay)) this.setVibratoDelay(params.vibratoDelay);
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if (!this.isUndef(params.portamento)) this.setPortamento(params.portamento);
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if (!this.isUndef(params.voice0)) this.voice0.set(params.voice0);
if (!this.isUndef(params.voice1)) this.voice1.set(params.voice1);
};
/**
* clean up
*/
Tone.DuoSynth.dispose = function(){
this.voice0.dispose();
this.voice1.dispose();
this.frequency.dispose();
this._vibrato.dispose();
this._vibratoGain.disconnect();
this.voice0 = null;
this.voice1 = null;
this.frequency = null;
this._vibrato = null;
this._vibratoGain = null;
};
return Tone.DuoSynth;
});