Tone.js/src/components/DryWet.js

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///////////////////////////////////////////////////////////////////////////////
//
// DRY/WET KNOB
//
// equal power fading
///////////////////////////////////////////////////////////////////////////////
Tone.DryWet = function(initialDry){
Tone.call(this);
//components
this.dry = this.context.createGain();
this.wet = this.context.createGain();
this.output = this.context.createGain();
//alias
this.input = this.dry;
//connections
this.dry.connect(this.output);
this.wet.connect(this.output);
//control signal
this.control = new Tone.Signal();
this.invert = new Tone.Invert();
this.control.connect(this.dry);
this.control.connect(this.invert);
this.invert.connect(this.wet);
}
Tone.extend(Tone.DryWet);
Tone.DryWet.prototype.setDry = function(val){
this.dry.gain.value = this.equalPowerGain(val);
this.wet.gain.value = this.equalPowerGain(1 - val);
}
Tone.DryWet.prototype.setWet = function(val){
this.setDry(1 - val);
}
//generates the values for the waveshaper
Tone.DryWet.prototype._equalPowerGainCurve = function(){
var len = this.bufferSize;
var curve = new Float32Array(len);
for (var i = 0; i < len; i++){
//values between -1 to 1
var baseline = (i / (len - 1)) * 2 - 1;
// scale it by amount
curve[i] = this.equalPowerGain(baseline);
}
this.equalGain.curve = curve;
}