Tone.js/Tone/instrument/Monophonic.ts

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import { FrequencyClass } from "../core/type/Frequency";
import { Cents, Frequency, NormalRange, Seconds, Time } from "../core/type/Units";
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import { optionsFromArguments } from "../core/util/Defaults";
import { noOp } from "../core/util/Interface";
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import { Instrument, InstrumentOptions } from "../instrument/Instrument";
import { Signal } from "../signal/Signal";
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import { timeRange } from "../core/util/Decorator";
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type onSilenceCallback = (instrument: Monophonic<any>) => void;
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export interface MonophonicOptions extends InstrumentOptions {
portamento: Seconds;
onsilence: onSilenceCallback;
detune: Cents;
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}
/**
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* Abstract base class for other monophonic instruments to extend.
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*/
export abstract class Monophonic<Options extends MonophonicOptions> extends Instrument<Options> {
/**
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* The glide time between notes.
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*/
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@timeRange(0)
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portamento: Seconds;
/**
* Invoked when the release has finished and the output is silent.
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*/
onsilence: onSilenceCallback;
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/**
* The instrument's frequency signal.
*/
abstract readonly frequency: Signal<"frequency">;
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/**
* The instrument's detune control signal.
*/
abstract readonly detune: Signal<"cents">;
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constructor(options?: Partial<MonophonicOptions>);
constructor() {
super(optionsFromArguments(Monophonic.getDefaults(), arguments));
const options = optionsFromArguments(Monophonic.getDefaults(), arguments);
this.portamento = options.portamento;
this.onsilence = options.onsilence;
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}
static getDefaults(): MonophonicOptions {
return Object.assign(Instrument.getDefaults(), {
detune: 0,
onsilence: noOp,
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portamento: 0,
});
}
/**
* Trigger the attack of the note optionally with a given velocity.
* @param note The note to trigger.
* @param time When the note should start.
* @param velocity The velocity determines how "loud" the note will be.
* @example
* const synth = new Tone.Synth().toDestination();
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* // trigger the note a half second from now at half velocity
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* synth.triggerAttack("C4", "+0.5", 0.5);
*/
triggerAttack(note: Frequency | FrequencyClass, time?: Time, velocity: NormalRange = 1): this {
this.log("triggerAttack", note, time, velocity);
const seconds = this.toSeconds(time);
this._triggerEnvelopeAttack(seconds, velocity);
this.setNote(note, seconds);
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return this;
}
/**
* Trigger the release portion of the envelope.
* @param time If no time is given, the release happens immediately.
* @example
* const synth = new Tone.Synth().toDestination();
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* synth.triggerAttack("C4");
* // trigger the release a second from now
* synth.triggerRelease("+1");
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*/
triggerRelease(time?: Time): this {
this.log("triggerRelease", time);
const seconds = this.toSeconds(time);
this._triggerEnvelopeRelease(seconds);
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return this;
}
/**
* Internal method which starts the envelope attack
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*/
protected abstract _triggerEnvelopeAttack(time: Seconds, velocity: NormalRange): void;
/**
* Internal method which starts the envelope release
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*/
protected abstract _triggerEnvelopeRelease(time: Seconds): void;
/**
* Get the level of the output at the given time. Measures
* the envelope(s) value at the time.
* @param time The time to query the envelope value
* @return The output level between 0-1
*/
abstract getLevelAtTime(time: Time): NormalRange;
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/**
* Set the note at the given time. If no time is given, the note
* will set immediately.
* @param note The note to change to.
* @param time The time when the note should be set.
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* @example
* const synth = new Tone.Synth().toDestination();
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* synth.triggerAttack("C4");
* // change to F#6 in one quarter note from now.
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* synth.setNote("F#6", "+4n");
*/
setNote(note: Frequency | FrequencyClass, time?: Time): this {
const computedTime = this.toSeconds(time);
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const computedFrequency = note instanceof FrequencyClass ? note.toFrequency() : note;
if (this.portamento > 0 && this.getLevelAtTime(computedTime) > 0.05) {
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const portTime = this.toSeconds(this.portamento);
this.frequency.exponentialRampTo(computedFrequency, portTime, computedTime);
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} else {
this.frequency.setValueAtTime(computedFrequency, computedTime);
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}
return this;
}
}