Tone.js/Tone/signal/Max.js

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define(["Tone/core/Tone", "Tone/signal/GreaterThan", "Tone/signal/IfThenElse", "Tone/signal/Signal"], function(Tone){
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"use strict";
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/**
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* @class Outputs the greater of two signals. If a number is provided in the constructor
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* it will use that instead of the signal.
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*
* @constructor
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* @extends {Tone.Signal}
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* @param {number=} max Max value if provided. if not provided, it will use the
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* signal value from input 1.
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* @example
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* var max = new Tone.Max(2);
* var sig = new Tone.Signal(3).connect(max);
* //max outputs 3
* sig.value = 1;
* //max outputs 2
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* @example
* var max = new Tone.Max();
* var sigA = new Tone.Signal(3);
* var sigB = new Tone.Signal(4);
* sigA.connect(max, 0, 0);
* sigB.connect(max, 0, 1);
* //output of max is 4.
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*/
Tone.Max = function(max){
Tone.call(this, 2, 0);
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this.input[0] = this.context.createGain();
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/**
* the max signal
* @type {Tone.Signal}
* @private
*/
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this._value = this.input[1] = new Tone.Signal(max);
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/**
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* @type {Tone.Select}
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* @private
*/
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this._ifThenElse = this.output = new Tone.IfThenElse();
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/**
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* @type {Tone.Select}
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* @private
*/
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this._gt = new Tone.GreaterThan();
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//connections
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this.input[0].chain(this._gt, this._ifThenElse.if);
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this.input[0].connect(this._ifThenElse.then);
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this._value.connect(this._ifThenElse.else);
this._value.connect(this._gt, 0, 1);
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};
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Tone.extend(Tone.Max, Tone.Signal);
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/**
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* Clean up.
* @returns {Tone.Max} this
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*/
Tone.Max.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
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this._value.dispose();
this._ifThenElse.dispose();
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this._gt.dispose();
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this._value = null;
this._ifThenElse = null;
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this._gt = null;
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return this;
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};
return Tone.Max;
});