Tone.js/Tone/instrument/NoiseSynth.js

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define(["Tone/core/Tone", "Tone/component/AmplitudeEnvelope", "Tone/component/FrequencyEnvelope",
"Tone/source/Noise", "Tone/signal/Signal", "Tone/component/Filter", "Tone/instrument/Instrument"], function(Tone){
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"use strict";
/**
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* @class Tone.NoiseSynth is composed of a noise generator (Tone.Noise), one filter (Tone.Filter),
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* and two envelopes (Tone.Envelop). One envelope controls the amplitude
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* of the noise and the other is controls the cutoff frequency of the filter.
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* <img src="https://docs.google.com/drawings/d/1rqzuX9rBlhT50MRvD2TKml9bnZhcZmzXF1rf_o7vdnE/pub?w=918&h=242">
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*
* @constructor
* @extends {Tone.Instrument}
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* @param {Object} [options] the options available for the synth
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* see defaults below
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* @example
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* var noiseSynth = new Tone.NoiseSynth().toMaster();
* noiseSynth.triggerAttackRelease("8n");
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*/
Tone.NoiseSynth = function(options){
//get the defaults
options = Tone.defaultArg(options, Tone.NoiseSynth.defaults);
Tone.Instrument.call(this, options);
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/**
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* The noise source.
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* @type {Tone.Noise}
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* @example
* noiseSynth.set("noise.type", "brown");
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*/
this.noise = new Tone.Noise();
/**
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* The amplitude envelope.
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* @type {Tone.AmplitudeEnvelope}
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*/
this.envelope = new Tone.AmplitudeEnvelope(options.envelope);
//connect the noise to the output
this.noise.chain(this.envelope, this.output);
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//start the noise
this.noise.start();
this._readOnly(["noise", "envelope"]);
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};
Tone.extend(Tone.NoiseSynth, Tone.Instrument);
/**
* @const
* @static
* @type {Object}
*/
Tone.NoiseSynth.defaults = {
"noise" : {
"type" : "white"
},
"envelope" : {
"attack" : 0.005,
"decay" : 0.1,
"sustain" : 0.0,
}
};
/**
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* Start the attack portion of the envelopes. Unlike other
* instruments, Tone.NoiseSynth doesn't have a note.
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* @param {Time} [time=now] the time the attack should start
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* @param {number} [velocity=1] the velocity of the note (0-1)
* @returns {Tone.NoiseSynth} this
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* @example
* noiseSynth.triggerAttack();
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*/
Tone.NoiseSynth.prototype.triggerAttack = function(time, velocity){
//the envelopes
this.envelope.triggerAttack(time, velocity);
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return this;
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};
/**
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* Start the release portion of the envelopes.
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* @param {Time} [time=now] the time the release should start
* @returns {Tone.NoiseSynth} this
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*/
Tone.NoiseSynth.prototype.triggerRelease = function(time){
this.envelope.triggerRelease(time);
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return this;
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};
/**
* Sync the instrument to the Transport. All subsequent calls of
* [triggerAttack](#triggerattack) and [triggerRelease](#triggerrelease)
* will be scheduled along the transport.
* @example
* synth.sync()
* //schedule 3 notes when the transport first starts
* synth.triggerAttackRelease('8n', 0)
* synth.triggerAttackRelease('8n', '8n')
* synth.triggerAttackRelease('8n', '4n')
* //start the transport to hear the notes
* Transport.start()
* @returns {Tone.Instrument} this
*/
Tone.NoiseSynth.prototype.sync = function(){
this._syncMethod("triggerAttack", 0);
this._syncMethod("triggerRelease", 0);
return this;
};
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/**
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* Trigger the attack and then the release.
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* @param {Time} duration the duration of the note
* @param {Time} [time=now] the time of the attack
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* @param {number} [velocity=1] the velocity
* @returns {Tone.NoiseSynth} this
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*/
Tone.NoiseSynth.prototype.triggerAttackRelease = function(duration, time, velocity){
time = this.toSeconds(time);
duration = this.toSeconds(duration);
this.triggerAttack(time, velocity);
this.triggerRelease(time + duration);
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return this;
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};
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/**
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* Clean up.
* @returns {Tone.NoiseSynth} this
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*/
Tone.NoiseSynth.prototype.dispose = function(){
Tone.Instrument.prototype.dispose.call(this);
this._writable(["noise", "envelope"]);
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this.noise.dispose();
this.noise = null;
this.envelope.dispose();
this.envelope = null;
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return this;
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};
return Tone.NoiseSynth;
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});