Tone.js/Tone/instrument/AMSynth.js

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define(["Tone/core/Tone", "Tone/instrument/Synth", "Tone/signal/Signal", "Tone/signal/Multiply",
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"Tone/instrument/Monophonic", "Tone/signal/AudioToGain", "Tone/core/Gain"], function(Tone){
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"use strict";
/**
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* @class AMSynth uses the output of one Tone.Synth to modulate the
* amplitude of another Tone.Synth. The harmonicity (the ratio between
* the two signals) affects the timbre of the output signal greatly.
* Read more about Amplitude Modulation Synthesis on
* [SoundOnSound](https://web.archive.org/web/20160404103653/http://www.soundonsound.com:80/sos/mar00/articles/synthsecrets.htm).
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* <img src="https://docs.google.com/drawings/d/1TQu8Ed4iFr1YTLKpB3U1_hur-UwBrh5gdBXc8BxfGKw/pub?w=1009&h=457">
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*
* @constructor
* @extends {Tone.Monophonic}
* @param {Object} [options] the options available for the synth
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* see defaults below
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* @example
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* var synth = new Tone.AMSynth().toMaster();
* synth.triggerAttackRelease("C4", "4n");
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*/
Tone.AMSynth = function(options){
options = Tone.defaultArg(options, Tone.AMSynth.defaults);
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Tone.Monophonic.call(this, options);
/**
* The carrier voice.
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* @type {Tone.Synth}
* @private
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*/
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this._carrier = new Tone.Synth();
this._carrier.volume.value = -10;
/**
* The carrier's oscillator
* @type {Tone.Oscillator}
*/
this.oscillator = this._carrier.oscillator;
/**
* The carrier's envelope
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* @type {Tone.AmplitudeEnvelope}
*/
this.envelope = this._carrier.envelope.set(options.envelope);
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/**
* The modulator voice.
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* @type {Tone.Synth}
* @private
*/
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this._modulator = new Tone.Synth();
this._modulator.volume.value = -10;
/**
* The modulator's oscillator which is applied
* to the amplitude of the oscillator
* @type {Tone.Oscillator}
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*/
this.modulation = this._modulator.oscillator.set(options.modulation);
/**
* The modulator's envelope
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* @type {Tone.AmplitudeEnvelope}
*/
this.modulationEnvelope = this._modulator.envelope.set(options.modulationEnvelope);
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/**
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* The frequency.
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* @type {Frequency}
* @signal
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*/
this.frequency = new Tone.Signal(440, Tone.Type.Frequency);
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/**
* The detune in cents
* @type {Cents}
* @signal
*/
this.detune = new Tone.Signal(options.detune, Tone.Type.Cents);
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/**
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* Harmonicity is the ratio between the two voices. A harmonicity of
* 1 is no change. Harmonicity = 2 means a change of an octave.
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* @type {Positive}
* @signal
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* @example
* //pitch voice1 an octave below voice0
* synth.harmonicity.value = 0.5;
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*/
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this.harmonicity = new Tone.Multiply(options.harmonicity);
this.harmonicity.units = Tone.Type.Positive;
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/**
* convert the -1,1 output to 0,1
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* @type {Tone.AudioToGain}
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* @private
*/
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this._modulationScale = new Tone.AudioToGain();
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/**
* the node where the modulation happens
* @type {Tone.Gain}
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* @private
*/
this._modulationNode = new Tone.Gain();
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//control the two voices frequency
this.frequency.connect(this._carrier.frequency);
this.frequency.chain(this.harmonicity, this._modulator.frequency);
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this.detune.fan(this._carrier.detune, this._modulator.detune);
this._modulator.chain(this._modulationScale, this._modulationNode.gain);
this._carrier.chain(this._modulationNode, this.output);
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this._readOnly(["frequency", "harmonicity", "oscillator", "envelope", "modulation", "modulationEnvelope", "detune"]);
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};
Tone.extend(Tone.AMSynth, Tone.Monophonic);
/**
* @static
* @type {Object}
*/
Tone.AMSynth.defaults = {
"harmonicity" : 3,
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"detune" : 0,
"oscillator" : {
"type" : "sine"
},
"envelope" : {
"attack" : 0.01,
"decay" : 0.01,
"sustain" : 1,
"release" : 0.5
},
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"modulation" : {
"type" : "square"
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},
"modulationEnvelope" : {
"attack" : 0.5,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
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}
};
/**
* trigger the attack portion of the note
*
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* @param {Time} [time=now] the time the note will occur
* @param {NormalRange} [velocity=1] the velocity of the note
* @private
* @returns {Tone.AMSynth} this
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*/
Tone.AMSynth.prototype._triggerEnvelopeAttack = function(time, velocity){
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//the port glide
time = this.toSeconds(time);
//the envelopes
this.envelope.triggerAttack(time, velocity);
this.modulationEnvelope.triggerAttack(time, velocity);
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return this;
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};
/**
* trigger the release portion of the note
*
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* @param {Time} [time=now] the time the note will release
* @private
* @returns {Tone.AMSynth} this
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*/
Tone.AMSynth.prototype._triggerEnvelopeRelease = function(time){
this.envelope.triggerRelease(time);
this.modulationEnvelope.triggerRelease(time);
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return this;
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};
/**
* clean up
* @returns {Tone.AMSynth} this
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*/
Tone.AMSynth.prototype.dispose = function(){
Tone.Monophonic.prototype.dispose.call(this);
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this._writable(["frequency", "harmonicity", "oscillator", "envelope", "modulation", "modulationEnvelope", "detune"]);
this._carrier.dispose();
this._carrier = null;
this._modulator.dispose();
this._modulator = null;
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this.frequency.dispose();
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this.frequency = null;
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this.detune.dispose();
this.detune = null;
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this.harmonicity.dispose();
this.harmonicity = null;
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this._modulationScale.dispose();
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this._modulationScale = null;
this._modulationNode.dispose();
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this._modulationNode = null;
this.oscillator = null;
this.envelope = null;
this.modulationEnvelope = null;
this.modulation = null;
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return this;
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};
return Tone.AMSynth;
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});