Tone.js/Tone/signal/ToneConstantSource.ts

91 lines
2.3 KiB
TypeScript
Raw Normal View History

import { connect } from "../core/context/ToneAudioNode";
import { Param } from "../core/context/Param";
2019-10-31 19:43:16 +00:00
import { Seconds, Time, UnitMap, UnitName } from "../core/type/Units";
import { optionsFromArguments } from "../core/util/Defaults";
import { OneShotSource, OneShotSourceOptions } from "../source/OneShotSource";
export interface ToneConstantSourceOptions<TypeName extends UnitName> extends OneShotSourceOptions {
convert: boolean;
offset: UnitMap[TypeName];
units: TypeName;
minValue?: number;
maxValue?: number;
}
/**
* Wrapper around the native fire-and-forget ConstantSource.
* Adds the ability to reschedule the stop method.
2019-09-16 14:15:23 +00:00
* @category Signal
*/
export class ToneConstantSource<TypeName extends UnitName = "number"> extends OneShotSource<ToneConstantSourceOptions<TypeName>> {
readonly name: string = "ToneConstantSource";
/**
2019-09-14 20:39:18 +00:00
* The signal generator
*/
private _source = this.context.createConstantSource();
/**
2019-09-14 20:39:18 +00:00
* The offset of the signal generator
*/
readonly offset: Param<TypeName>;
/**
* @param offset The offset value
*/
constructor(offset: UnitMap[TypeName]);
constructor(options?: Partial<ToneConstantSourceOptions<TypeName>>);
constructor() {
super(optionsFromArguments(ToneConstantSource.getDefaults(), arguments, ["offset"]));
const options = optionsFromArguments(ToneConstantSource.getDefaults(), arguments, ["offset"]);
connect(this._source, this._gainNode);
this.offset = new Param({
context: this.context,
convert: options.convert,
2019-09-14 22:12:44 +00:00
param: this._source.offset,
units: options.units,
value: options.offset,
minValue: options.minValue,
maxValue: options.maxValue,
});
}
static getDefaults(): ToneConstantSourceOptions<any> {
return Object.assign(OneShotSource.getDefaults(), {
convert: true,
offset: 1,
units: "number" as UnitName,
});
}
/**
* Start the source node at the given time
* @param time When to start the source
*/
start(time?: Time): this {
const computedTime = this.toSeconds(time);
this.log("start", computedTime);
this._startGain(computedTime);
this._source.start(computedTime);
return this;
}
protected _stopSource(time?: Seconds): void {
this._source.stop(time);
}
dispose(): this {
super.dispose();
if (this.state === "started") {
this.stop();
}
this._source.disconnect();
this.offset.dispose();
return this;
}
}