Tone.js/Tone/component/Envelope.js

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define(["Tone/core/Tone", "Tone/signal/Signal", "Tone/signal/Pow"], function(Tone){
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"use strict";
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/**
* @class ADSR envelope generator attaches to an AudioParam or Signal.
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*
* @constructor
* @extends {Tone}
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* @param {Tone.Time|Object} [attack=0.01] the attack time in seconds
* @param {Tone.Time} [decay=0.1] the decay time in seconds
* @param {number} [sustain=0.5] a percentage (0-1) of the full amplitude
* @param {Tone.Time} [release=1] the release time in seconds
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*/
Tone.Envelope = function(){
//get all of the defaults
var options = this.optionsObject(arguments, ["attack", "decay", "sustain", "release"], Tone.Envelope.defaults);
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/**
* The attack time
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* @type {Tone.Time}
*/
this.attack = options.attack;
/**
* The decay time
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* @type {Tone.Time}
*/
this.decay = options.decay;
/**
* the sustain is a value between 0-1
* @type {number}
*/
this.sustain = options.sustain;
/**
* The release time
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* @type {Tone.Time}
*/
this.release = options.release;
/**
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* the signal
* @type {Tone.Signal}
* @private
*/
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this._sig = this.output = new Tone.Signal(0);
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};
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Tone.extend(Tone.Envelope);
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/**
* the default parameters
* @static
* @const
*/
Tone.Envelope.defaults = {
"attack" : 0.01,
"decay" : 0.1,
"sustain" : 0.5,
"release" : 1,
};
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/**
* the envelope time multipler
* @type {number}
* @private
*/
Tone.Envelope.prototype._timeMult = 0.25;
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/**
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* attack->decay->sustain linear ramp
* @param {Tone.Time} [time=now]
* @param {number} [velocity=1] the velocity of the envelope scales the vales.
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* number between 0-1
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* @returns {Tone.Envelope} `this`
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*/
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Tone.Envelope.prototype.triggerAttack = function(time, velocity){
velocity = this.defaultArg(velocity, 1);
var attack = this.toSeconds(this.attack);
var decay = this.toSeconds(this.decay);
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var scaledMax = velocity;
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var sustainVal = this.sustain * scaledMax;
time = this.toSeconds(time);
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this._sig.cancelScheduledValues(time);
this._sig.setTargetAtTime(scaledMax, time, attack * this._timeMult);
this._sig.setTargetAtTime(sustainVal, time + attack, decay * this._timeMult);
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return this;
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};
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/**
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* triggers the release of the envelope with a linear ramp
* @param {Tone.Time} [time=now]
* @returns {Tone.Envelope} `this`
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*/
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Tone.Envelope.prototype.triggerRelease = function(time){
time = this.toSeconds(time);
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this._sig.cancelScheduledValues(time);
var release = this.toSeconds(this.release);
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this._sig.setTargetAtTime(0, time, release * this._timeMult);
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return this;
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};
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/**
* trigger the attack and release after a sustain time
* @param {Tone.Time} duration the duration of the note
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* @param {Tone.Time} [time=now] the time of the attack
* @param {number} [velocity=1] the velocity of the note
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* @returns {Tone.Envelope} `this`
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*/
Tone.Envelope.prototype.triggerAttackRelease = function(duration, time, velocity) {
time = this.toSeconds(time);
this.triggerAttack(time, velocity);
this.triggerRelease(time + this.toSeconds(duration));
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return this;
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};
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/**
* borrows the connect method from {@link Tone.Signal}
*
* @function
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*/
Tone.Envelope.prototype.connect = Tone.Signal.prototype.connect;
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/**
* disconnect and dispose
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* @returns {Tone.Envelope} `this`
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*/
Tone.Envelope.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
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this._sig.dispose();
this._sig = null;
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return this;
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};
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return Tone.Envelope;
});