Tone.js/Tone/source/Microphone.js

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define(["Tone/core/Tone", "Tone/source/ExternalInput"], function(Tone){
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"use strict";
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/**
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* @class Opens up the default source (typically the microphone).
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*
* @constructor
* @extends {Tone.ExternalInput}
* @example
* //mic will feedback if played through master
* var mic = new Tone.Microphone();
* mic.open(function(){
* //start the mic at ten seconds
* mic.start(10);
* });
* //stop the mic
* mic.stop(20);
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*/
Tone.Microphone = function(){
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Tone.ExternalInput.call(this, 0);
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};
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Tone.extend(Tone.Microphone, Tone.ExternalInput);
/**
* If getUserMedia is supported by the browser.
* @type {Boolean}
* @memberOf Tone.Microphone#
* @name supported
* @static
* @readOnly
*/
Object.defineProperty(Tone.Microphone, "supported", {
get : function(){
return Tone.ExternalInput.supported;
}
});
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return Tone.Microphone;
});