Tone.js/Tone/source/Source.js

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define(["Tone/core/Tone", "Tone/core/Transport"], function(Tone){
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/**
* base class for sources
*
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* sources have start/stop/pause
*
* they also have the ability to be synced to the
* start/stop/pause of Tone.Transport
*
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* @constructor
* @extends {Tone}
*/
Tone.Source = function(){
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/**
* unlike most ToneNodes, Sources only have an output and no input
*
* @type {GainNode}
*/
this.output = this.context.createGain();
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/**
* @type {Tone.Source.State}
*/
this.state = Tone.Source.State.STOPPED;
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};
Tone.extend(Tone.Source);
/**
* @abstract
* @param {Tone.Time} time
*/
Tone.Source.prototype.start = function(){};
/**
* @abstract
* @param {Tone.Time} time
*/
Tone.Source.prototype.stop = function(){};
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/**
* @abstract
* @param {Tone.Time} time
*/
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Tone.Source.prototype.pause = function(time){
//if there is no pause, just stop it
this.stop(time);
};
/**
* sync the source to the Transport
*/
Tone.Source.prototype.sync = function(){
if (this.state !== Tone.Source.State.SYNCED){
this.state = Tone.Source.State.SYNCED;
Tone.Transport.sync(this);
}
};
/**
* unsync the source to the Transport
*/
Tone.Source.prototype.unsync = function(){
if (this.state === Tone.Source.State.SYNCED){
Tone.Transport.unsync(this);
}
};
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/**
* @param {number} value
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* @param {Tone.Time=} fadeTime (optional) time it takes to reach the value
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*/
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Tone.Source.prototype.setVolume = function(value, fadeTime){
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var now = this.now();
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if (fadeTime){
var currentVolume = this.output.gain.value;
this.output.gain.cancelScheduledValues(now);
this.output.gain.setValueAtTime(currentVolume, now);
this.output.gain.linearRampToValueAtTime(value, now + this.toSeconds(time));
} else {
this.output.gain.setValueAtTime(value, now);
}
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};
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/**
* @enum {string}
*/
Tone.Source.State = {
STARTED : "started",
PAUSED : "paused",
STOPPED : "stopped",
SYNCED : "synced"
};
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return Tone.Source;
});