2016-09-20 03:30:43 +00:00
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define(["Tone/core/Tone", "Tone/core/Gain"], function(Tone){
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2014-04-16 04:23:58 +00:00
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2014-09-04 04:41:40 +00:00
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"use strict";
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2014-06-15 22:32:49 +00:00
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/**
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* buses are another way of routing audio
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*
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* augments Tone.prototype to include send and recieve
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*/
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/**
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* All of the routes
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*
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* @type {Object}
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2014-07-30 17:55:36 +00:00
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* @static
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* @private
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2014-06-15 22:32:49 +00:00
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*/
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var Buses = {};
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2014-04-16 04:23:58 +00:00
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2014-06-15 22:32:49 +00:00
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/**
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2015-06-14 00:52:51 +00:00
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* Send this signal to the channel name.
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2015-06-14 05:24:12 +00:00
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* @param {string} channelName A named channel to send the signal to.
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2015-06-14 00:52:51 +00:00
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* @param {Decibels} amount The amount of the source to send to the bus.
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* @return {GainNode} The gain node which connects this node to the desired channel.
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* Can be used to adjust the levels of the send.
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2015-06-14 05:24:12 +00:00
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* @example
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* source.send("reverb", -12);
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2014-06-15 22:32:49 +00:00
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*/
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2014-04-16 04:23:58 +00:00
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Tone.prototype.send = function(channelName, amount){
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if (!Buses.hasOwnProperty(channelName)){
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Buses[channelName] = this.context.createGain();
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}
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2016-09-20 03:30:43 +00:00
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amount = this.defaultArg(amount, 0);
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var sendKnob = new Tone.Gain(amount, Tone.Type.Decibels);
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2014-12-01 02:32:09 +00:00
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this.output.chain(sendKnob, Buses[channelName]);
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2014-04-16 04:23:58 +00:00
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return sendKnob;
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2014-06-15 22:32:49 +00:00
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};
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2014-04-16 04:23:58 +00:00
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2014-06-15 22:32:49 +00:00
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/**
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2015-06-14 00:52:51 +00:00
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* Recieve the input from the desired channelName to the input
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2014-06-19 17:38:21 +00:00
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*
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2015-06-14 05:24:12 +00:00
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* @param {string} channelName A named channel to send the signal to.
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2015-06-14 00:52:51 +00:00
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* @param {AudioNode} [input] If no input is selected, the
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2014-09-02 16:09:16 +00:00
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* input of the current node is
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* chosen.
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2015-06-14 03:56:32 +00:00
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* @returns {Tone} this
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2015-06-14 05:24:12 +00:00
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* @example
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* reverbEffect.receive("reverb");
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2014-06-15 22:32:49 +00:00
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*/
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2014-09-02 16:09:16 +00:00
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Tone.prototype.receive = function(channelName, input){
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2014-04-16 04:23:58 +00:00
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if (!Buses.hasOwnProperty(channelName)){
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Buses[channelName] = this.context.createGain();
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}
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2014-12-08 05:44:40 +00:00
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if (this.isUndef(input)){
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input = this.input;
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}
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2014-09-02 16:09:16 +00:00
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Buses[channelName].connect(input);
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2015-01-06 04:33:05 +00:00
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return this;
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2014-06-15 22:32:49 +00:00
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};
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2014-09-25 03:43:10 +00:00
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2016-09-20 03:30:43 +00:00
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//remove all the send/receives when a new audio context is passed in
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Tone._initAudioContext(function(){
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Buses = {};
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});
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2014-09-25 03:43:10 +00:00
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return Tone;
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2014-04-16 04:23:58 +00:00
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});
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