Tone.js/Tone/instrument/NoiseSynth.js

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define(["Tone/core/Tone", "Tone/component/AmplitudeEnvelope", "Tone/component/ScaledEnvelope",
"Tone/source/Noise", "Tone/signal/Signal", "Tone/component/Filter", "Tone/instrument/Instrument"],
function(Tone){
"use strict";
/**
* @class the NoiseSynth is a single oscillator, monophonic synthesizer
* with a filter, and two envelopes (on the filter and the amplitude)
*
* @constructor
* @extends {Tone.Instrument}
* @param {Object} options the options available for the synth
* see defaults below
*/
Tone.NoiseSynth = function(options){
//get the defaults
options = this.defaultArg(options, Tone.NoiseSynth.defaults);
Tone.Instrument.call(this);
/**
* the noise source
* @type {Tone.Noise}
*/
this.noise = new Tone.Noise();
/**
* the filter
* @type {Tone.Filter}
*/
this.filter = new Tone.Filter(options.filter);
/**
* the filter envelope
* @type {Tone.Envelope}
*/
this.filterEnvelope = new Tone.ScaledEnvelope(options.filterEnvelope);
/**
* the amplitude envelope
* @type {Tone.Envelope}
*/
this.envelope = new Tone.AmplitudeEnvelope(options.envelope);
//connect the noise to the output
this.connectSeries(this.noise, this.filter, this.envelope, this.output);
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//start the noise
this.noise.start();
//connect the filter envelope
this.filterEnvelope.connect(this.filter.frequency);
};
Tone.extend(Tone.NoiseSynth, Tone.Instrument);
/**
* @const
* @static
* @type {Object}
*/
Tone.NoiseSynth.defaults = {
"noise" : {
"type" : "white"
},
"filter" : {
"Q" : 6,
"type" : "highpass",
"rolloff" : -24
},
"envelope" : {
"attack" : 0.005,
"decay" : 0.1,
"sustain" : 0.0,
},
"filterEnvelope" : {
"attack" : 0.06,
"decay" : 0.2,
"sustain" : 0,
"release" : 2,
"min" : 20,
"max" : 4000,
"exponent" : 2
}
};
/**
* start the attack portion of the envelope
* @param {Tone.Time=} [time=now] the time the attack should start
* @param {number=} velocity the velocity of the note (0-1)
*/
Tone.NoiseSynth.prototype.triggerAttack = function(time, velocity){
//the envelopes
this.envelope.triggerAttack(time, velocity);
this.filterEnvelope.triggerAttack(time);
};
/**
* start the release portion of the envelope
* @param {Tone.Time=} [time=now] the time the release should start
*/
Tone.NoiseSynth.prototype.triggerRelease = function(time){
this.envelope.triggerRelease(time);
this.filterEnvelope.triggerRelease(time);
};
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/**
* trigger the attack and then the release
* @param {Tone.Time=} duration the duration of the note
* @param {Tone.Time=} time the time of the attack
* @param {number=} velocity the velocity
*/
Tone.NoiseSynth.prototype.triggerAttackRelease = function(duration, time, velocity){
time = this.toSeconds(time);
duration = this.toSeconds(duration);
this.triggerAttack(time, velocity);
console.log(time + duration);
this.triggerRelease(time + duration);
};
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/**
* set the oscillator type
* @param {string} oscType the type of oscillator
*/
Tone.NoiseSynth.prototype.setNoiseType = function(type){
this.noise.setType(type);
};
/**
* set the members at once
* @param {Object} params all of the parameters as an object.
* params for envelope and filterEnvelope
* should be nested objects.
*/
Tone.NoiseSynth.prototype.set = function(params){
if (!this.isUndef(params.noise)) this.noise.set(params.noise);
if (!this.isUndef(params.filterEnvelope)) this.filterEnvelope.set(params.filterEnvelope);
if (!this.isUndef(params.envelope)) this.envelope.set(params.envelope);
if (!this.isUndef(params.filter)) this.filter.set(params.filter);
};
/**
* clean up
*/
Tone.NoiseSynth.prototype.dispose = function(){
Tone.Instrument.prototype.dispose.call(this);
this.noise.dispose();
this.noise = null;
this.envelope.dispose();
this.envelope = null;
this.filterEnvelope.dispose();
this.filterEnvelope = null;
this.filter.dispose();
this.filter = null;
};
return Tone.NoiseSynth;
});