Tone.js/Tone/core/Buffer.js

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define(["Tone/core/Tone"], function(Tone){
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"use strict";
/**
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* @class Buffer loading and storage. Tone.Buffer is used internally by all
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* classes that make requests for audio files such as Tone.Player,
* Tone.Sampler and Tone.Convolver.
* <br><br>
* Aside from load callbacks from individual buffers, Tone.Buffer
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* provides static methods which keep track of the loading progress
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* of all of the buffers. These methods are <code>onload</code>, <code>onprogress</code>,
* and <code>onerror</code>.
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*
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* @constructor
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* @extends {Tone}
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* @param {AudioBuffer|string} url The url to load, or the audio buffer to set.
* @param {function=} onload A callback which is invoked after the buffer is loaded.
* It's recommended to use Tone.Buffer.onload instead
* since it will give you a callback when ALL buffers are loaded.
* @example
* var buffer = new Tone.Buffer("path/to/sound.mp3", function(){
* //the buffer is now available.
* var buff = buffer.get();
* });
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*/
Tone.Buffer = function(){
var options = this.optionsObject(arguments, ["url", "onload"], Tone.Buffer.defaults);
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/**
* stores the loaded AudioBuffer
* @type {AudioBuffer}
* @private
*/
this._buffer = null;
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/**
* indicates if the buffer should be reversed or not
* @type {boolean}
* @private
*/
this._reversed = options.reverse;
/**
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* The url of the buffer. <code>undefined</code> if it was
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* constructed with a buffer
* @type {string}
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* @readOnly
*/
this.url = undefined;
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/**
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* Indicates if the buffer is loaded or not.
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* @type {boolean}
* @readOnly
*/
this.loaded = false;
/**
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* The callback to invoke when everything is loaded.
* @type {function}
*/
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this.onload = options.onload.bind(this, this);
if (options.url instanceof AudioBuffer){
this._buffer.set(options.url);
this.onload(this);
} else if (typeof options.url === "string"){
this.url = options.url;
Tone.Buffer._addToQueue(options.url, this);
}
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};
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Tone.extend(Tone.Buffer);
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/**
* the default parameters
* @type {Object}
*/
Tone.Buffer.defaults = {
"url" : undefined,
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"onload" : Tone.noOp,
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"reverse" : false
};
/**
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* Pass in an AudioBuffer or Tone.Buffer to set the value
* of this buffer.
* @param {AudioBuffer|Tone.Buffer} buffer the buffer
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* @returns {Tone.Buffer} this
*/
Tone.Buffer.prototype.set = function(buffer){
if (buffer instanceof Tone.Buffer){
this._buffer = buffer.get();
} else {
this._buffer = buffer;
}
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this.loaded = true;
return this;
};
/**
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* @return {AudioBuffer} The audio buffer stored in the object.
*/
Tone.Buffer.prototype.get = function(){
return this._buffer;
};
/**
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* Load url into the buffer.
* @param {String} url The url to load
* @param {Function=} callback The callback to invoke on load.
* don't need to set if `onload` is
* already set.
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* @returns {Tone.Buffer} this
*/
Tone.Buffer.prototype.load = function(url, callback){
this.url = url;
this.onload = this.defaultArg(callback, this.onload);
Tone.Buffer._addToQueue(url, this);
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return this;
};
/**
* dispose and disconnect
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* @returns {Tone.Buffer} this
*/
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Tone.Buffer.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
Tone.Buffer._removeFromQueue(this);
this._buffer = null;
this.onload = Tone.Buffer.defaults.onload;
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return this;
};
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/**
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* The duration of the buffer.
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* @memberOf Tone.Buffer#
* @type {number}
* @name duration
* @readOnly
*/
Object.defineProperty(Tone.Buffer.prototype, "duration", {
get : function(){
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if (this._buffer){
return this._buffer.duration;
} else {
return 0;
}
},
});
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/**
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* Reverse the buffer.
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* @private
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* @return {Tone.Buffer} this
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*/
Tone.Buffer.prototype._reverse = function(){
if (this.loaded){
for (var i = 0; i < this._buffer.numberOfChannels; i++){
Array.prototype.reverse.call(this._buffer.getChannelData(i));
}
}
return this;
};
/**
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* Reverse the buffer.
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* @memberOf Tone.Buffer#
* @type {boolean}
* @name reverse
*/
Object.defineProperty(Tone.Buffer.prototype, "reverse", {
get : function(){
return this._reversed;
},
set : function(rev){
if (this._reversed !== rev){
this._reversed = rev;
this._reverse();
}
},
});
///////////////////////////////////////////////////////////////////////////
// STATIC METHODS
///////////////////////////////////////////////////////////////////////////
/**
* the static queue for all of the xhr requests
* @type {Array}
* @private
*/
Tone.Buffer._queue = [];
/**
* the array of current downloads
* @type {Array}
* @private
*/
Tone.Buffer._currentDownloads = [];
/**
* the total number of downloads
* @type {number}
* @private
*/
Tone.Buffer._totalDownloads = 0;
/**
* the maximum number of simultaneous downloads
* @static
* @type {number}
*/
Tone.Buffer.MAX_SIMULTANEOUS_DOWNLOADS = 6;
/**
* Adds a file to be loaded to the loading queue
* @param {string} url the url to load
* @param {function} callback the callback to invoke once it's loaded
* @private
*/
Tone.Buffer._addToQueue = function(url, buffer){
Tone.Buffer._queue.push({
url : url,
Buffer : buffer,
progress : 0,
xhr : null
});
this._totalDownloads++;
Tone.Buffer._next();
};
/**
* Remove an object from the queue's (if it's still there)
* Abort the XHR if it's in progress
* @param {Tone.Buffer} buffer the buffer to remove
* @private
*/
Tone.Buffer._removeFromQueue = function(buffer){
var i;
for (i = 0; i < Tone.Buffer._queue.length; i++){
var q = Tone.Buffer._queue[i];
if (q.Buffer === buffer){
Tone.Buffer._queue.splice(i, 1);
}
}
for (i = 0; i < Tone.Buffer._currentDownloads.length; i++){
var dl = Tone.Buffer._currentDownloads[i];
if (dl.Buffer === buffer){
Tone.Buffer._currentDownloads.splice(i, 1);
dl.xhr.abort();
dl.xhr.onprogress = null;
dl.xhr.onload = null;
dl.xhr.onerror = null;
}
}
};
/**
* load the next buffer in the queue
* @private
*/
Tone.Buffer._next = function(){
if (Tone.Buffer._queue.length > 0){
if (Tone.Buffer._currentDownloads.length < Tone.Buffer.MAX_SIMULTANEOUS_DOWNLOADS){
var next = Tone.Buffer._queue.shift();
Tone.Buffer._currentDownloads.push(next);
next.xhr = Tone.Buffer.load(next.url, function(buffer){
//remove this one from the queue
var index = Tone.Buffer._currentDownloads.indexOf(next);
Tone.Buffer._currentDownloads.splice(index, 1);
next.Buffer.set(buffer);
if (next.Buffer._reversed){
next.Buffer._reverse();
}
next.Buffer.onload(next.Buffer);
Tone.Buffer._onprogress();
Tone.Buffer._next();
});
next.xhr.onprogress = function(event){
next.progress = event.loaded / event.total;
Tone.Buffer._onprogress();
};
next.xhr.onerror = Tone.Buffer.onerror;
}
} else if (Tone.Buffer._currentDownloads.length === 0){
Tone.Buffer.onload();
//reset the downloads
Tone.Buffer._totalDownloads = 0;
}
};
/**
* internal progress event handler
* @private
*/
Tone.Buffer._onprogress = function(){
var curretDownloadsProgress = 0;
var currentDLLen = Tone.Buffer._currentDownloads.length;
var inprogress = 0;
if (currentDLLen > 0){
for (var i = 0; i < currentDLLen; i++){
var dl = Tone.Buffer._currentDownloads[i];
curretDownloadsProgress += dl.progress;
}
inprogress = curretDownloadsProgress;
}
var currentDownloadProgress = currentDLLen - inprogress;
var completed = Tone.Buffer._totalDownloads - Tone.Buffer._queue.length - currentDownloadProgress;
Tone.Buffer.onprogress(completed / Tone.Buffer._totalDownloads);
};
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/**
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* Makes an xhr reqest for the selected url then decodes
* the file as an audio buffer. Invokes
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* the callback once the audio buffer loads.
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* @param {string} url The url of the buffer to load.
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* filetype support depends on the
* browser.
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* @param {function} callback The function to invoke when the url is loaded.
* @returns {XMLHttpRequest} returns the XHR
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*/
Tone.Buffer.load = function(url, callback){
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var request = new XMLHttpRequest();
request.open("GET", url, true);
request.responseType = "arraybuffer";
// decode asynchronously
request.onload = function() {
Tone.context.decodeAudioData(request.response, function(buff) {
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if(!buff){
throw new Error("could not decode audio data:" + url);
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}
callback(buff);
});
};
//send the request
request.send();
return request;
};
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/**
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* Callback when all of the buffers in the queue have loaded
* @static
* @type {function}
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* @example
* //invoked when all of the queued samples are done loading
* Tone.Buffer.onload = function(){
* console.log("everything is loaded");
* };
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*/
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Tone.Buffer.onload = Tone.noOp;
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/**
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* Callback function is invoked with the progress of all of the loads in the queue.
* The value passed to the callback is between 0-1.
* @static
* @type {function}
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* @example
* Tone.Buffer.onprogress = function(percent){
* console.log("progress:" + (percent * 100).toFixed(1) + "%");
* };
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*/
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Tone.Buffer.onprogress = Tone.noOp;
/**
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* Callback if one of the buffers in the queue encounters an error. The error
* is passed in as the argument.
* @static
* @type {function}
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* @example
* Tone.Buffer.onerror = function(e){
* console.log("there was an error while loading the buffers: "+e);
* }
*/
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Tone.Buffer.onerror = Tone.noOp;
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return Tone.Buffer;
});