mirror of
https://github.com/Tonejs/Tone.js
synced 2025-01-10 10:58:52 +00:00
100 lines
2.7 KiB
JavaScript
100 lines
2.7 KiB
JavaScript
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/**
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* The MIT License (MIT) Copyright (c) 2015 Jam3
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*/
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define(function(){
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function audioBufferToWav(buffer, opt) {
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opt = opt || {};
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var numChannels = buffer.numberOfChannels;
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var sampleRate = buffer.sampleRate;
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var format = opt.float32 ? 3 : 1;
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var bitDepth = format === 3 ? 32 : 16;
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var result;
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if (numChannels === 2) {
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result = interleave(buffer.getChannelData(0), buffer.getChannelData(1));
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} else {
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result = buffer.getChannelData(0);
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}
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return encodeWAV(result, format, sampleRate, numChannels, bitDepth);
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}
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function encodeWAV(samples, format, sampleRate, numChannels, bitDepth) {
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var bytesPerSample = bitDepth / 8;
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var blockAlign = numChannels * bytesPerSample;
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var buffer = new ArrayBuffer(44 + samples.length * bytesPerSample);
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var view = new DataView(buffer);
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/* RIFF identifier */
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writeString(view, 0, "RIFF");
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/* RIFF chunk length */
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view.setUint32(4, 36 + samples.length * bytesPerSample, true);
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/* RIFF type */
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writeString(view, 8, "WAVE");
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/* format chunk identifier */
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writeString(view, 12, "fmt ");
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/* format chunk length */
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view.setUint32(16, 16, true);
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/* sample format (raw) */
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view.setUint16(20, format, true);
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/* channel count */
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view.setUint16(22, numChannels, true);
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/* sample rate */
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view.setUint32(24, sampleRate, true);
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/* byte rate (sample rate * block align) */
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view.setUint32(28, sampleRate * blockAlign, true);
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/* block align (channel count * bytes per sample) */
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view.setUint16(32, blockAlign, true);
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/* bits per sample */
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view.setUint16(34, bitDepth, true);
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/* data chunk identifier */
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writeString(view, 36, "data");
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/* data chunk length */
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view.setUint32(40, samples.length * bytesPerSample, true);
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if (format === 1) { // Raw PCM
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floatTo16BitPCM(view, 44, samples);
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} else {
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writeFloat32(view, 44, samples);
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}
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return buffer;
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}
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function interleave(inputL, inputR) {
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var length = inputL.length + inputR.length;
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var result = new Float32Array(length);
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var index = 0;
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var inputIndex = 0;
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while (index < length) {
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result[index++] = inputL[inputIndex];
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result[index++] = inputR[inputIndex];
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inputIndex++;
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}
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return result;
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}
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function writeFloat32(output, offset, input) {
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for (var i = 0; i < input.length; i++, offset += 4) {
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output.setFloat32(offset, input[i], true);
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}
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}
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function floatTo16BitPCM(output, offset, input) {
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for (var i = 0; i < input.length; i++, offset += 2) {
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var s = Math.max(-1, Math.min(1, input[i]));
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output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);
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}
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}
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function writeString(view, offset, string) {
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for (var i = 0; i < string.length; i++) {
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view.setUint8(offset + i, string.charCodeAt(i));
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}
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}
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return audioBufferToWav;
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});
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