Tone.js/Tone/signal/Signal.js

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define(["Tone/core/Tone", "Tone/signal/WaveShaper"], function(Tone){
"use strict";
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/**
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* @class Constant audio-rate signal.
* Tone.Signal is a core component which allows for sample-accurate
* synchronization of many components. Tone.Signal can be scheduled
* with all of the functions available to AudioParams
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*
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* @constructor
* @extends {Tone.SignalBase}
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* @param {number} [value=0] initial value
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*/
Tone.Signal = function(value){
/**
* scales the constant output to the desired output
* @type {GainNode}
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* @private
*/
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this._scalar = this.context.createGain();
/**
* @type {GainNode}
*/
this.input = this.output = this.context.createGain();
/**
* the ratio of the this value to the control signal value
*
* @private
* @type {number}
*/
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this._syncRatio = 1;
/**
* the value of the Signal
* @type {number}
*/
this.value = this.defaultArg(value, 0);
//connect the constant 1 output to the node output
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Tone.Signal._constant.chain(this._scalar, this.output);
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};
Tone.extend(Tone.Signal, Tone.SignalBase);
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/**
* @return {number} the current value of the signal
*/
Tone.Signal.prototype.getValue = function(){
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return this._scalar.gain.value;
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};
/**
* set the value of the signal right away
* will be overwritten if there are previously scheduled automation curves
*
* @param {number} value
*/
Tone.Signal.prototype.setValue = function(value){
if (this._syncRatio === 0){
value = 0;
} else {
value *= this._syncRatio;
}
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this._scalar.gain.value = value;
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};
/**
* Schedules a parameter value change at the given time.
*
* @param {number} value
* @param {Tone.Time} time
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*/
Tone.Signal.prototype.setValueAtTime = function(value, time){
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value *= this._syncRatio;
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this._scalar.gain.setValueAtTime(value, this.toSeconds(time));
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};
/**
* creates a schedule point with the current value at the current time
*
* @param {number=} now (optionally) pass the now value in
* @returns {number} the current value
*/
Tone.Signal.prototype.setCurrentValueNow = function(now){
now = this.defaultArg(now, this.now());
var currentVal = this.getValue();
this.cancelScheduledValues(now);
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this._scalar.gain.setValueAtTime(currentVal, now);
return currentVal;
};
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/**
* Schedules a linear continuous change in parameter value from the
* previous scheduled parameter value to the given value.
*
* @param {number} value
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* @param {Tone.Time} endTime
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*/
Tone.Signal.prototype.linearRampToValueAtTime = function(value, endTime){
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value *= this._syncRatio;
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this._scalar.gain.linearRampToValueAtTime(value, this.toSeconds(endTime));
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};
/**
* Schedules an exponential continuous change in parameter value from
* the previous scheduled parameter value to the given value.
*
* @param {number} value
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* @param {Tone.Time} endTime
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*/
Tone.Signal.prototype.exponentialRampToValueAtTime = function(value, endTime){
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value *= this._syncRatio;
//can't go below a certain value
value = Math.max(0.00001, value);
this._scalar.gain.exponentialRampToValueAtTime(value, this.toSeconds(endTime));
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};
/**
* Schedules an exponential continuous change in parameter value from
* the current time and current value to the given value.
*
* @param {number} value
* @param {Tone.Time} endTime
*/
Tone.Signal.prototype.exponentialRampToValueNow = function(value, endTime){
var now = this.now();
this.setCurrentValueNow(now);
//make sure that the endTime doesn't start with +
if (endTime.toString().charAt(0) === "+"){
endTime = endTime.substr(1);
}
this.exponentialRampToValueAtTime(value, now + this.toSeconds(endTime));
};
/**
* Schedules an linear continuous change in parameter value from
* the current time and current value to the given value at the given time.
*
* @param {number} value
* @param {Tone.Time} endTime
*/
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Tone.Signal.prototype.linearRampToValueNow = function(value, endTime){
var now = this.now();
this.setCurrentValueNow(now);
value *= this._syncRatio;
//make sure that the endTime doesn't start with +
if (endTime.toString().charAt(0) === "+"){
endTime = endTime.substr(1);
}
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this._scalar.gain.linearRampToValueAtTime(value, now + this.toSeconds(endTime));
};
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/**
* Start exponentially approaching the target value at the given time with
* a rate having the given time constant.
*
* @param {number} value
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* @param {Tone.Time} startTime
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* @param {number} timeConstant
*/
Tone.Signal.prototype.setTargetAtTime = function(value, startTime, timeConstant){
value *= this._syncRatio;
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this._scalar.gain.setTargetAtTime(value, this.toSeconds(startTime), timeConstant);
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};
/**
* Sets an array of arbitrary parameter values starting at the given time
* for the given duration.
*
* @param {Array<number>} values
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* @param {Tone.Time} startTime
* @param {Tone.Time} duration
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*/
Tone.Signal.prototype.setValueCurveAtTime = function(values, startTime, duration){
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for (var i = 0; i < values.length; i++){
values[i] *= this._syncRatio;
}
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this._scalar.gain.setValueCurveAtTime(values, this.toSeconds(startTime), this.toSeconds(duration));
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};
/**
* Cancels all scheduled parameter changes with times greater than or
* equal to startTime.
*
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* @param {Tone.Time} startTime
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*/
Tone.Signal.prototype.cancelScheduledValues = function(startTime){
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this._scalar.gain.cancelScheduledValues(this.toSeconds(startTime));
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};
/**
* Sync this to another signal and it will always maintain the
* ratio between the two signals until it is unsynced
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*
* Signals can only be synced to one other signal. while syncing,
* if a signal's value is changed, the new ratio between the signals
* is maintained as the syncing signal is changed.
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*
* @param {Tone.Signal} signal to sync to
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* @param {number=} ratio optionally pass in the ratio between
* the two signals, otherwise it will be computed
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*/
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Tone.Signal.prototype.sync = function(signal, ratio){
if (ratio){
this._syncRatio = ratio;
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} else {
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//get the sync ratio
if (signal.getValue() !== 0){
this._syncRatio = this.getValue() / signal.getValue();
} else {
this._syncRatio = 0;
}
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}
//make a new scalar which is not connected to the constant signal
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this._scalar.disconnect();
this._scalar = this.context.createGain();
this.connectSeries(signal, this._scalar, this.output);
//set it ot the sync ratio
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this._scalar.gain.value = this._syncRatio;
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};
/**
* unbind the signal control
*
* will leave the signal value as it was without the influence of the control signal
*/
Tone.Signal.prototype.unsync = function(){
//make a new scalar so that it's disconnected from the control signal
//get the current gain
var currentGain = this.getValue();
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this._scalar.disconnect();
this._scalar = this.context.createGain();
this._scalar.gain.value = currentGain / this._syncRatio;
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this._syncRatio = 1;
//reconnect things up
Tone.Signal._constant.chain(this._scalar, this.output);
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};
/**
* internal dispose method to tear down the node
*/
Tone.Signal.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
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this._scalar.disconnect();
this._scalar = null;
};
//defines getter / setter for value
Object.defineProperty(Tone.Signal.prototype, "value", {
get : function(){
return this.getValue();
},
set : function(val){
this.setValue(val);
}
});
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///////////////////////////////////////////////////////////////////////////
// STATIC
///////////////////////////////////////////////////////////////////////////
/**
* the constant signal generator
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* @static
* @private
* @const
* @type {OscillatorNode}
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*/
Tone.Signal._generator = null;
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/**
* the signal generator waveshaper. makes the incoming signal
* only output 1 for all inputs.
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* @static
* @private
* @const
* @type {Tone.WaveShaper}
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*/
Tone.Signal._constant = null;
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/**
* initializer function
*/
Tone._initAudioContext(function(audioContext){
Tone.Signal._generator = audioContext.createOscillator();
Tone.Signal._constant = new Tone.WaveShaper([1,1]);
Tone.Signal._generator.connect(Tone.Signal._constant);
Tone.Signal._generator.start(0);
Tone.Signal._generator.noGC();
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});
return Tone.Signal;
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});