Tone.js/Tone/instrument/Instrument.js

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define(["Tone/core/Tone", "Tone/type/Type", "Tone/core/Master"], function(Tone){
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"use strict";
/**
* @class Base-class for all instruments
*
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* @constructor
* @extends {Tone.AudioNode}
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*/
Tone.Instrument = function(options){
//get the defaults
options = Tone.defaultArg(options, Tone.Instrument.defaults);
Tone.AudioNode.call(this);
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/**
* The output and volume triming node
* @type {Tone.Volume}
* @private
*/
this._volume = this.output = new Tone.Volume(options.volume);
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/**
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* The volume of the output in decibels.
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* @type {Decibels}
* @signal
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* @example
* source.volume.value = -6;
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*/
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this.volume = this._volume.volume;
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this._readOnly("volume");
/**
* Keep track of all events scheduled to the transport
* when the instrument is 'synced'
* @type {Array<Number>}
* @private
*/
this._scheduledEvents = [];
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};
Tone.extend(Tone.Instrument, Tone.AudioNode);
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/**
* the default attributes
* @type {object}
*/
Tone.Instrument.defaults = {
/** the volume of the output in decibels */
"volume" : 0
};
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/**
* @abstract
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* @param {string|number} note the note to trigger
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* @param {Time} [time=now] the time to trigger the ntoe
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* @param {number} [velocity=1] the velocity to trigger the note
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*/
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Tone.Instrument.prototype.triggerAttack = Tone.noOp;
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/**
* @abstract
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* @param {Time} [time=now] when to trigger the release
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*/
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Tone.Instrument.prototype.triggerRelease = Tone.noOp;
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/**
* Sync the instrument to the Transport. All subsequent calls of
* [triggerAttack](#triggerattack) and [triggerRelease](#triggerrelease)
* will be scheduled along the transport.
* @example
* instrument.sync()
* //schedule 3 notes when the transport first starts
* instrument.triggerAttackRelease('C4', '8n', 0)
* instrument.triggerAttackRelease('E4', '8n', '8n')
* instrument.triggerAttackRelease('G4', '8n', '4n')
* //start the transport to hear the notes
* Transport.start()
* @returns {Tone.Instrument} this
*/
Tone.Instrument.prototype.sync = function(){
this._syncMethod("triggerAttack", 1);
this._syncMethod("triggerRelease", 0);
return this;
};
/**
* Wrap the given method so that it can be synchronized
* @param {String} method Which method to wrap and sync
* @param {Number} timePosition What position the time argument appears in
* @private
*/
Tone.Instrument.prototype._syncMethod = function(method, timePosition){
var originalMethod = this["_original_"+method] = this[method];
this[method] = function(){
var args = Array.prototype.slice.call(arguments);
var time = args[timePosition];
var id = Tone.Transport.schedule(function(t){
args[timePosition] = t;
originalMethod.apply(this, args);
}.bind(this), time);
this._scheduledEvents.push(id);
}.bind(this);
};
/**
* Unsync the instrument from the Transport
* @returns {Tone.Instrument} this
*/
Tone.Instrument.prototype.unsync = function(){
this._scheduledEvents.forEach(function(id){
Tone.Transport.clear(id);
});
this._scheduledEvents = [];
if (this._original_triggerAttack){
this.triggerAttack = this._original_triggerAttack;
this.triggerRelease = this._original_triggerRelease;
}
return this;
};
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/**
* Trigger the attack and then the release after the duration.
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* @param {Frequency} note The note to trigger.
* @param {Time} duration How long the note should be held for before
* triggering the release. This value must be greater than 0.
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* @param {Time} [time=now] When the note should be triggered.
* @param {NormalRange} [velocity=1] The velocity the note should be triggered at.
* @returns {Tone.Instrument} this
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* @example
* //trigger "C4" for the duration of an 8th note
* synth.triggerAttackRelease("C4", "8n");
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*/
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Tone.Instrument.prototype.triggerAttackRelease = function(note, duration, time, velocity){
time = this.toSeconds(time);
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duration = this.toSeconds(duration);
this.triggerAttack(note, time, velocity);
this.triggerRelease(time + duration);
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return this;
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};
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/**
* clean up
* @returns {Tone.Instrument} this
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*/
Tone.Instrument.prototype.dispose = function(){
Tone.AudioNode.prototype.dispose.call(this);
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this._volume.dispose();
this._volume = null;
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this._writable(["volume"]);
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this.volume = null;
this.unsync();
this._scheduledEvents = null;
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return this;
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};
return Tone.Instrument;
});