Tone.js/Tone/instrument/Sampler.ts

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import { ToneAudioBuffer } from "../core/context/ToneAudioBuffer";
import { ToneAudioBuffers } from "../core/context/ToneAudioBuffers";
import { intervalToFrequencyRatio } from "../core/type/Conversions";
import { FrequencyClass } from "../core/type/Frequency";
import { Frequency, Interval, MidiNote, NormalRange, Note, Time } from "../core/type/Units";
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import { optionsFromArguments } from "../core/util/Defaults";
import { noOp } from "../core/util/Interface";
import { isArray, isNote, isNumber, isString } from "../core/util/TypeCheck";
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import { Instrument, InstrumentOptions } from "../instrument/Instrument";
import { ToneBufferSource, ToneBufferSourceCurve } from "../source/buffer/BufferSource";
interface SamplesMap {
[note: string]: ToneAudioBuffer | AudioBuffer | string;
[midi: number]: ToneAudioBuffer | AudioBuffer | string;
}
interface SamplerOptions extends InstrumentOptions {
attack: Time;
release: Time;
onload: () => void;
baseUrl: string;
curve: ToneBufferSourceCurve;
urls: SamplesMap;
}
/**
* Pass in an object which maps the note's pitch or midi value to the url,
* then you can trigger the attack and release of that note like other instruments.
* By automatically repitching the samples, it is possible to play pitches which
* were not explicitly included which can save loading time.
*
* For sample or buffer playback where repitching is not necessary,
* use {@link Player}.
* @param samples An object of samples mapping either Midi
* Note Numbers or Scientific Pitch Notation
* to the url of that sample.
* @param onload The callback to invoke when all of the samples are loaded.
* @param baseUrl The root URL of all of the samples, which is prepended to all the URLs.
* @example
* var sampler = new Sampler({
* "C3" : "path/to/C3.mp3",
* "D#3" : "path/to/Dsharp3.mp3",
* "F#3" : "path/to/Fsharp3.mp3",
* "A3" : "path/to/A3.mp3",
* }, function(){
* //sampler will repitch the closest sample
* sampler.triggerAttack("D3")
* })
*/
export class Sampler extends Instrument<SamplerOptions> {
name = "Sampler";
/**
* The stored and loaded buffers
* @type {Tone.Buffers}
* @private
*/
private _buffers: ToneAudioBuffers;
/**
* The object of all currently playing BufferSources
*/
private _activeSources: Map<MidiNote, ToneBufferSource[]> = new Map();
/**
* The envelope applied to the beginning of the sample.
*/
attack: Time;
/**
* The envelope applied to the end of the envelope.
*/
release: Time;
/**
* The shape of the attack/release curve.
* Either "linear" or "exponential"
*/
curve: ToneBufferSourceCurve;
constructor(options?: Partial<SamplerOptions>);
constructor(samples?: SamplesMap, options?: Partial<Omit<SamplerOptions, "urls">>);
constructor(samples?: SamplesMap, onload?: () => void, baseUrl?: string);
constructor() {
super(optionsFromArguments(Sampler.getDefaults(), arguments, ["urls", "onload", "baseUrl"], "urls"));
const options = optionsFromArguments(Sampler.getDefaults(), arguments, ["urls", "onload", "baseUrl"], "urls");
const urlMap = {};
Object.keys(options.urls).forEach((note) => {
const noteNumber = parseInt(note, 10);
this.assert(isNote(note)
|| (isNumber(noteNumber) && isFinite(noteNumber)), `url key is neither a note or midi pitch: ${note}`);
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if (isNote(note)) {
// convert the note name to MIDI
const mid = new FrequencyClass(this.context, note).toMidi();
urlMap[mid] = options.urls[note];
} else if (isNumber(noteNumber) && isFinite(noteNumber)) {
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// otherwise if it's numbers assume it's midi
urlMap[noteNumber] = options.urls[noteNumber];
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}
});
this._buffers = new ToneAudioBuffers(urlMap, options.onload, options.baseUrl);
this.attack = options.attack;
this.release = options.release;
this.curve = options.curve;
}
static getDefaults(): SamplerOptions {
return Object.assign(Instrument.getDefaults(), {
attack : 0,
baseUrl : "",
curve : "exponential" as "exponential",
onload : noOp,
release : 0.1,
urls: {},
});
}
/**
* Returns the difference in steps between the given midi note at the closets sample.
*/
private _findClosest(midi: MidiNote): Interval {
// searches within 8 octaves of the given midi note
const MAX_INTERVAL = 96;
let interval = 0;
while (interval < MAX_INTERVAL) {
// check above and below
if (this._buffers.has(midi + interval)) {
return -interval;
} else if (this._buffers.has(midi - interval)) {
return interval;
}
interval++;
}
throw new Error(`No available buffers for note: ${midi}`);
}
/**
* @param notes The note to play, or an array of notes.
* @param time When to play the note
* @param velocity The velocity to play the sample back.
*/
triggerAttack(notes: Frequency | Frequency[], time?: Time, velocity: NormalRange = 1): this {
this.log("triggerAttack", notes, time, velocity);
if (!Array.isArray(notes)) {
notes = [notes];
}
notes.forEach(note => {
const midi = new FrequencyClass(this.context, note).toMidi();
// find the closest note pitch
const difference = this._findClosest(midi);
const closestNote = midi - difference;
const buffer = this._buffers.get(closestNote);
const playbackRate = intervalToFrequencyRatio(difference);
// play that note
const source = new ToneBufferSource({
buffer,
context: this.context,
curve : this.curve,
fadeIn : this.attack,
fadeOut : this.release,
playbackRate,
}).connect(this.output);
source.start(time, 0, buffer.duration / playbackRate, velocity);
// add it to the active sources
if (!isArray(this._activeSources.get(midi))) {
this._activeSources.set(midi, []);
}
(this._activeSources.get(midi) as ToneBufferSource[]).push(source);
// remove it when it's done
source.onended = () => {
if (this._activeSources && this._activeSources.has(midi)) {
const sources = this._activeSources.get(midi) as ToneBufferSource[];
const index = sources.indexOf(source);
if (index !== -1) {
sources.splice(index, 1);
}
}
};
});
return this;
}
/**
* @param notes The note to release, or an array of notes.
* @param time When to release the note.
*/
triggerRelease(notes: Frequency | Frequency[], time?: Time): this {
this.log("triggerRelease", notes, time);
if (!Array.isArray(notes)) {
notes = [notes];
}
notes.forEach(note => {
const midi = new FrequencyClass(this.context, note).toMidi();
// find the note
if (this._activeSources.has(midi) && (this._activeSources.get(midi) as ToneBufferSource[]).length) {
const sources = this._activeSources.get(midi) as ToneBufferSource[];
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time = this.toSeconds(time);
sources.forEach(source => {
source.stop(time);
});
this._activeSources.set(midi, []);
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}
});
return this;
}
/**
* Release all currently active notes.
* @param time When to release the notes.
*/
releaseAll(time?: Time): this {
const computedTime = this.toSeconds(time);
this._activeSources.forEach(sources => {
while (sources.length) {
const source = sources.shift() as ToneBufferSource;
source.stop(computedTime);
}
});
return this;
}
/**
* Sync the instrument to the Transport. All subsequent calls of
* [triggerAttack](#triggerattack) and [triggerRelease](#triggerrelease)
* will be scheduled along the transport.
* @example
* synth.sync()
* //schedule 3 notes when the transport first starts
* synth.triggerAttackRelease('8n', 0)
* synth.triggerAttackRelease('8n', '8n')
* synth.triggerAttackRelease('8n', '4n')
* //start the transport to hear the notes
* Transport.start()
* @returns {Tone.Instrument} this
*/
sync(): this {
this._syncMethod("triggerAttack", 1);
this._syncMethod("triggerRelease", 1);
return this;
}
/**
* Invoke the attack phase, then after the duration, invoke the release.
* @param notes The note to play and release, or an array of notes.
* @param duration The time the note should be held
* @param time When to start the attack
* @param velocity The velocity of the attack
*/
triggerAttackRelease(
notes: Frequency[] | Frequency,
duration: Time | Time[],
time?: Time,
velocity: NormalRange = 1,
): this {
const computedTime = this.toSeconds(time);
this.triggerAttack(notes, computedTime, velocity);
if (isArray(duration)) {
this.assert(isArray(notes), "notes must be an array when duration is array");
(notes as Frequency[]).forEach((note, index) => {
const d = duration[Math.min(index, duration.length - 1)];
this.triggerRelease(note, computedTime + this.toSeconds(d));
});
} else {
this.triggerRelease(notes, computedTime + this.toSeconds(duration));
}
return this;
}
/**
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* Add a note to the sampler.
* @param note The buffer's pitch.
* @param url Either the url of the bufer, or a buffer which will be added with the given name.
* @param callback The callback to invoke when the url is loaded.
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*/
add(note: Note | MidiNote, url: string | ToneAudioBuffer | AudioBuffer, callback?: () => void): this {
this.assert(isNote(note) || isFinite(note), `note must be a pitch or midi: ${note}`);
if (isNote(note)) {
// convert the note name to MIDI
const mid = new FrequencyClass(this.context, note).toMidi();
this._buffers.add(mid, url, callback);
} else {
// otherwise if it's numbers assume it's midi
this._buffers.add(note, url, callback);
}
return this;
}
/**
* If the buffers are loaded or not
*/
get loaded(): boolean {
return this._buffers.loaded;
}
/**
* Clean up
*/
dispose(): this {
super.dispose();
this._buffers.dispose();
this._activeSources.forEach(sources => {
sources.forEach(source => source.dispose());
});
this._activeSources.clear();
return this;
}
}