2014-08-24 19:47:59 +00:00
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define(["Tone/core/Tone", "Tone/signal/Multiply", "Tone/signal/Signal"], function(Tone){
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2014-07-02 21:08:59 +00:00
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2014-09-04 04:41:40 +00:00
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"use strict";
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2014-07-02 21:08:59 +00:00
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/**
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2014-07-04 17:47:56 +00:00
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* @class Negate the incoming signal. i.e. an input signal of 10 will output -10
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2014-07-02 21:08:59 +00:00
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*
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* @constructor
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2014-12-01 04:26:06 +00:00
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* @extends {Tone.SignalBase}
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2015-02-27 18:40:35 +00:00
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* @example
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2015-06-14 05:17:09 +00:00
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* var neg = new Tone.Negate();
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* var sig = new Tone.Signal(-2).connect(neg);
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* //output of neg is positive 2.
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2014-07-02 21:08:59 +00:00
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*/
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2014-07-22 16:48:22 +00:00
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Tone.Negate = function(){
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2014-07-02 21:08:59 +00:00
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/**
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* negation is done by multiplying by -1
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* @type {Tone.Multiply}
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* @private
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*/
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2015-04-05 18:01:05 +00:00
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this._multiply = this.input = this.output = new Tone.Multiply(-1);
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2014-07-02 21:08:59 +00:00
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};
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2014-12-01 04:26:06 +00:00
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Tone.extend(Tone.Negate, Tone.SignalBase);
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2014-08-24 17:19:49 +00:00
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2014-07-02 21:08:59 +00:00
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/**
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* clean up
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2015-06-14 00:54:29 +00:00
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* @returns {Tone.Negate} this
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2014-07-02 21:08:59 +00:00
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*/
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Tone.Negate.prototype.dispose = function(){
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2014-09-06 22:55:11 +00:00
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Tone.prototype.dispose.call(this);
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this._multiply.dispose();
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this._multiply = null;
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2015-02-02 03:56:33 +00:00
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return this;
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2014-07-02 21:08:59 +00:00
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};
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return Tone.Negate;
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});
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