Tone.js/Tone/signal/Min.js

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define(["Tone/core/Tone", "Tone/signal/LessThan", "Tone/signal/IfThenElse", "Tone/signal/Signal"], function(Tone){
"use strict";
/**
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* @class Outputs the lesser of two signals. If a number is given
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* in the constructor, it will use a signal and a number.
*
* @constructor
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* @extends {Tone.Signal}
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* @param {number} min The minimum to compare to the incoming signal
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* @example
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* var min = new Tone.Min(2);
* var sig = new Tone.Signal(3).connect(min);
* //min outputs 2
* sig.value = 1;
* //min outputs 1
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* @example
* var min = new Tone.Min();
* var sigA = new Tone.Signal(3);
* var sigB = new Tone.Signal(4);
* sigA.connect(min, 0, 0);
* sigB.connect(min, 0, 1);
* //output of min is 3.
*/
Tone.Min = function(min){
Tone.call(this, 2, 0);
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this.input[0] = this.context.createGain();
/**
* @type {Tone.Select}
* @private
*/
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this._ifThenElse = this.output = new Tone.IfThenElse();
/**
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* @type {Tone.Select}
* @private
*/
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this._lt = new Tone.LessThan();
/**
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* the min signal
* @type {Tone.Signal}
* @private
*/
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this._param = this.input[1] = new Tone.Signal(min);
//connections
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this.input[0].chain(this._lt, this._ifThenElse.if);
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this.input[0].connect(this._ifThenElse.then);
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this._param.connect(this._ifThenElse.else);
this._param.connect(this._lt, 0, 1);
};
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Tone.extend(Tone.Min, Tone.Signal);
/**
* clean up
* @returns {Tone.Min} this
*/
Tone.Min.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
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this._param.dispose();
this._ifThenElse.dispose();
this._lt.dispose();
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this._param = null;
this._ifThenElse = null;
this._lt = null;
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return this;
};
return Tone.Min;
});