2014-08-24 19:47:59 +00:00
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define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
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2014-04-16 20:47:25 +00:00
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2014-09-04 04:41:40 +00:00
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"use strict";
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2014-06-17 00:05:54 +00:00
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/**
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2014-10-23 01:20:43 +00:00
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* @class Multiply the incoming signal by a number or Multiply two signals
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2014-06-17 00:05:54 +00:00
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*
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* @constructor
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* @extends {Tone}
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2014-06-17 15:42:38 +00:00
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* @param {number=} value constant value to multiple
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2014-06-17 00:05:54 +00:00
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*/
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2014-04-16 23:56:18 +00:00
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Tone.Multiply = function(value){
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2014-10-23 01:20:43 +00:00
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/**
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* input 0: multiplicand
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* input 1: multiplier
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* @type {Array}
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*/
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this.input = new Array(2);
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2014-06-17 15:42:38 +00:00
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/**
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* the input node is the same as the output node
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* it is also the GainNode which handles the scaling of incoming signal
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*
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* @type {GainNode}
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2014-10-23 01:20:43 +00:00
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* @private
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*/
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this._mult = this.input[0] = this.output = this.context.createGain();
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/**
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* the scaling parameter
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* @type {AudioParam}
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* @private
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2014-06-17 15:42:38 +00:00
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*/
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2014-10-23 01:20:43 +00:00
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this._factor = this.input[1] = this.output.gain;
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2014-06-30 21:11:46 +00:00
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2014-10-23 01:20:43 +00:00
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this._factor.value = this.defaultArg(value, 0);
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2014-06-15 21:38:59 +00:00
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};
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2014-04-16 20:47:25 +00:00
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Tone.extend(Tone.Multiply);
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2014-06-17 00:05:54 +00:00
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/**
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* set the constant multiple
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*
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* @param {number} value
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*/
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2014-04-16 23:56:18 +00:00
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Tone.Multiply.prototype.setValue = function(value){
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2014-10-23 01:20:43 +00:00
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this._factor.value = value;
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2014-06-15 21:38:59 +00:00
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};
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2014-04-16 20:47:25 +00:00
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2014-08-24 17:19:49 +00:00
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/**
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* borrows the method from {@link Tone.Signal}
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*
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* @function
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*/
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Tone.Multiply.prototype.connect = Tone.Signal.prototype.connect;
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2014-06-20 04:38:14 +00:00
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/**
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* clean up
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*/
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Tone.Multiply.prototype.dispose = function(){
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2014-09-06 22:55:11 +00:00
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Tone.prototype.dispose.call(this);
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2014-10-23 01:20:43 +00:00
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this._mult = null;
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this._factor = null;
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2014-06-20 04:38:14 +00:00
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};
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2014-04-16 20:47:25 +00:00
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return Tone.Multiply;
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2014-06-15 21:38:59 +00:00
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});
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