Tone.js/Tone/signal/Pow.js

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define(["Tone/core/Tone", "Tone/signal/WaveShaper"], function(Tone){
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"use strict";
/**
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* @class Pow applies an exponent to the incoming signal. The incoming signal
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* must be AudioRange.
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*
* @extends {Tone.SignalBase}
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* @constructor
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* @param {number} exp The exponent to apply to the incoming signal, must be at least 2.
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* @example
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* var pow = new Tone.Pow(2);
* var sig = new Tone.Signal(0.5).connect(pow);
* //output of pow is 0.25.
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*/
Tone.Pow = function(exp){
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/**
* the exponent
* @private
* @type {number}
*/
this._exp = this.defaultArg(exp, 1);
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/**
* @type {WaveShaperNode}
* @private
*/
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this._expScaler = this.input = this.output = new Tone.WaveShaper(this._expFunc(this._exp), 8192);
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};
Tone.extend(Tone.Pow, Tone.SignalBase);
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/**
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* The value of the exponent.
* @memberOf Tone.Pow#
* @type {number}
* @name value
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*/
Object.defineProperty(Tone.Pow.prototype, "value", {
get : function(){
return this._exp;
},
set : function(exp){
this._exp = exp;
this._expScaler.setMap(this._expFunc(this._exp));
}
});
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/**
* the function which maps the waveshaper
* @param {number} exp
* @return {function}
* @private
*/
Tone.Pow.prototype._expFunc = function(exp){
return function(val){
return Math.pow(Math.abs(val), exp);
};
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};
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/**
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* Clean up.
* @returns {Tone.Pow} this
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*/
Tone.Pow.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._expScaler.dispose();
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this._expScaler = null;
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return this;
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};
return Tone.Pow;
});